On Mar 1, 4:23 pm, mscwd01 <[email protected]> wrote: > Hey, > > Thanks for the tip. I have had a look at drawBitmapMesh in the docs > and it has left me slightly confused. Do you know how it is meant to > be used? > > Thanks > > On Mar 1, 4:04 pm, skink <[email protected]> wrote: > > > > > On Mar 1, 2:50 pm, mscwd01 <[email protected]> wrote: > > > > Hi, > > > > I want to draw a bitmap on the screen by specifying the x,y locations > > > of the four corners. I.e. I have a square bitmap and I would like to > > > draw the: > > > > * Top right corner at pixel x=100,y=100 > > > * Bottom right corner at pixel x=120,y=220 > > > * Bottom left corner at pixel x=50,y=200 > > > * Top left corner at pixel x=5,y=90 > > > > I have seen the Canvas method: public void drawBitmap (Bitmap bitmap, > > > Rect src, RectF dst, Paint paint) > > > > However I believe this takes the top, right, bottom and left > > > coordinates to draw the Bitmap and not the corner coordinates. I need > > > to specify the CORNER coordinates to draw the bitmap as I may need to > > > stretch/distort the Bitmap (I am drawing the Bitmap on a 3D spherical > > > model). > > > > Thanks > > > hi, > > > try drawBitmapMesh > > > pskink
never used it, but see ApiDemos: there is a demo that uses drawBitmapMesh -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

