I realise the verts array is what manipulates the Bitmap, however I am
unsure how I construct the verts array.

Basically I have calculated where the four corners of the Bitmap
should be drawn on the screen (I have four x,y pairs), I just need to
work out how to construct a verts array which enables me to draw the
Bitmap where I need it.

I have searched for some documentation on the Mesh object and can find
nothing useful.

Thanks for your help.

On Mar 1, 6:43 pm, skink <[email protected]> wrote:
> On Mar 1, 5:21 pm, mscwd01 <[email protected]> wrote:
>
> > I found this in the 
> > Demos:http://developer.android.com/resources/samples/ApiDemos/src/com/examp...
>
> > However, I cant see how this will help me draw a Bitmap by specifying
> > the x,y coordinates of each corner though.
>
> > If only Android had a drawBitmap(Bitmap, x1,y1, x2,y2, x3,y3, x4,y4)
> > method!
>
> > If I am overlooking the drawBitmapMesh method however, please let me
> > know.
>
> > Thanks
>
> i cant test it now, but looking into docs you need verts array with
> eight elements, something like this:
>
> drawBitmapMesh(bitmap, 1, 1, verts, 0,
> null, 0, null)
>
> pskink

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