I realise the verts array is what manipulates the Bitmap, however I am unsure how I construct the verts array.
Basically I have calculated where the four corners of the Bitmap should be drawn on the screen (I have four x,y pairs), I just need to work out how to construct a verts array which enables me to draw the Bitmap where I need it. I have searched for some documentation on the Mesh object and can find nothing useful. Thanks for your help. On Mar 1, 6:43 pm, skink <[email protected]> wrote: > On Mar 1, 5:21 pm, mscwd01 <[email protected]> wrote: > > > I found this in the > > Demos:http://developer.android.com/resources/samples/ApiDemos/src/com/examp... > > > However, I cant see how this will help me draw a Bitmap by specifying > > the x,y coordinates of each corner though. > > > If only Android had a drawBitmap(Bitmap, x1,y1, x2,y2, x3,y3, x4,y4) > > method! > > > If I am overlooking the drawBitmapMesh method however, please let me > > know. > > > Thanks > > i cant test it now, but looking into docs you need verts array with > eight elements, something like this: > > drawBitmapMesh(bitmap, 1, 1, verts, 0, > null, 0, null) > > pskink -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

