My two cents,

In my game I noticed two things :

1) Media player is killing my frame rate in two player mode : from 50
to 20. So I had to remove music for that part of the game. Sounds
triggered by the soundpool works fine.

2) Touching the screen kills my frame rate as well, short press are
ok, but if one of the player leaves is finger down, then I drop to
10-15 frame/secondes.

Is it not possible as Lance stated, that user are not using touch
screen control the way you expect, long touching the screen or
something similar therefore giving the feeling of a lag ?

I've been thinking for a while about doing something that feels nasty
but could be an answer :
Allocate as much memory(12M ? 24M ?) as you can during the loading of
the game. This would force Android to look for memory somewhere else
and therefore kill as many non useful process as possible.
That sounds evil doesn't it ? But I'm not sure if it would work
anyway, I didn't try yet :)

Yahel

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