My two cents, In my game I noticed two things :
1) Media player is killing my frame rate in two player mode : from 50 to 20. So I had to remove music for that part of the game. Sounds triggered by the soundpool works fine. 2) Touching the screen kills my frame rate as well, short press are ok, but if one of the player leaves is finger down, then I drop to 10-15 frame/secondes. Is it not possible as Lance stated, that user are not using touch screen control the way you expect, long touching the screen or something similar therefore giving the feeling of a lag ? I've been thinking for a while about doing something that feels nasty but could be an answer : Allocate as much memory(12M ? 24M ?) as you can during the loading of the game. This would force Android to look for memory somewhere else and therefore kill as many non useful process as possible. That sounds evil doesn't it ? But I'm not sure if it would work anyway, I didn't try yet :) Yahel -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en