Mark Murphy, Proof? Anytime a stutter occurs in my game I see the GC being logged. What further proof do you want? The rest of the time the game is smooth. I was being conservative in my original post because I didn't want to be presumptuous and I wanted open & objective responses.
> Now, I don't write real-time games. Frankly, I wouldn't know where to > begin. However, I've played with enough games that I know you can > somehow determine your frame rate dynamically. So your experience with writing real-time games is "playing enough games" and your giving me advice? Why don't you go back to programming databases or whatever it is you do instead of trolling here? My interests are to improve/advance game development on the Android platform by providing valuable feedback to the developers. Your comments aren't interesting nor are they helpful. -Mark N. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en