You didn't have any 1.x feedback, so I thought I'd kick in... Works OK on my G1 (stock 1.6), but I only get 5-6 fps. So obviously, there would be some performance issues for real-time games or other interactive uses. But it does work.
String On Mar 15, 5:39 pm, "Kevin S." <dada...@gmail.com> wrote: > Thanks very much for the feedback Streets, Marc and Mario... > > I spent a lot of time using the profiler in a Windows version to > reduce the allocation, but I still may need to work on it a bit more. > > When I was looking at physics engines before JJigLib I tried ODE4j, > but it was too slow. I didn't see JBullet at the time. Thanks for > the tip on JStackAlloc. > > Thanks for the extra points! > > -Kevin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en