You didn't have any 1.x feedback, so I thought I'd kick in...

Works OK on my G1 (stock 1.6), but I only get 5-6 fps. So obviously,
there would be some performance issues for real-time games or other
interactive uses. But it does work.

String

On Mar 15, 5:39 pm, "Kevin S." <dada...@gmail.com> wrote:
> Thanks very much for the feedback Streets, Marc and Mario...
>
> I spent a lot of time using the profiler in a Windows version to
> reduce the allocation, but I still may need to work on it a bit more.
>
> When I was looking at physics engines before JJigLib I tried ODE4j,
> but it was too slow.   I didn't see JBullet at the time.   Thanks for
> the tip on JStackAlloc.
>
> Thanks for the extra points!
>
> -Kevin

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