I am curious about this to, as micro transactions allow for addictive games that can draw in players.. thus make it more lucrative for the game developers. I can't imagine that google would restrict the ability of a game to work with say a service that offers these abilities.. in game. Once a game is installed on the device, the game code accessing a service across the network that provides support to charge for in-game things like gold, items, etc should not be blocked by google. As far as I know, they want to expand developer support for the Android platform. This is a great way to gain more developers. I can't see any reason for them to not allow a game to do this. If a game does this, does google take it off the market like Apple does?
On Wed, Mar 17, 2010 at 12:06 PM, Warren <warrenba...@gmail.com> wrote: > I have still not seen an acceptable solution for in-app purchasing, > and I was hoping for an official response from Google. > > This has been discussed in other threads, but there is still no good > solution. > > http://groups.google.com/group/android-developers/browse_thread/thread/bfe16bac7144b7d5/f93d3510b8c96903 > > > Collecting a fee to unlock functionality or to buy virtual items is > not a technical problem. It is straightforward. > > However, the Market Agreement severely limits developers' ability to > collect such a fee. It says all fees collected for the app must go > through the Market payment processor. > > http://www.android.com/us/developer-distribution-agreement.html > > Buying another app from the Market seems the only clearly acceptable > solution. But that is not ideal. It perverts the definition of an > "app" and causes problems because of the refund policy. > > > Google, how are developers supposed to handle this situation? Or is > your intention that we simply not do this? > > While lawyers may quarrel over the actual document, what is your > intent as it pertains to buying virtual items? For example, charging > $1 real money for 10 in-game gold? > > What if only the front end of the game is distributed on the market, > and the features of the front end (the app) do not change with > additional fees? This may be splitting hairs but that's what happens > with legal documents, I suppose. > > So what is the intention of the Market Agreement here? Did you intend > to prevent buying virtual items or not? > > I would appreciate some clarification so I can proceed knowing the > spirit of the law, so to speak. > > Thank you > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en