So, I am curious how a service like ScoreLoop is going to work? They provide
in-game tokens you buy with real many, or something like that. I apologize,
I haven't read up on it entirely. But a lot of android game developers are
looking to use ScoreLoop. ScoreLoop is already used a bit on iPhone, which I
thought in-game purchases were not allowed on? I could be wrong.. I gave up
on iPhone a while ago with all their ridiculous changing rules. But if
ScoreLoop can provide a way to spend real money on in-game tokens, of which
they benefit from financially, I can't see why any other game/app can't do
it.

Here is my interpretation of the google contract, just from reading it and
bits and pieces of other posts of the past few months. From what I gather,
you can NOT sell updates (or offer updates) thru an in-game service. They
all must go thru the android market. I don't know if that is clear enough to
insinuate that game add-ons, such as new levels, can't be downloaded. If
they do mean that, then any game developer that wanted to offer say an open
game editor to make new maps for their cool game, just got shut down. I
think that stinks, and if android is so open, I can't imagine why that is a
big deal.

I really do NOT interpret anything they say as a "no, you can't provide
in-game items for sale". In the World-of-Warcraft sense, you should be able
to sell gold for real money if you want. Or allow gamers to "trade" items
with each other, perhaps for money... for example, some player found a rare
item in your game.. you only provide maybe 3 total, that player can sell the
item to another player (somehow) for real money. If your game has in-game
payment/processing, then the game developer takes a cut, and everybody is
happy. Hell, I would be fine if google provided all the payment processing
API and required a cut. If I could sell items at .25 each for example, I am
fine with giving .10 or .20 even of that to google. Hell, google should be
doing this! If they make no money on app purchases.. as someone else said,
what's the "money maker" benefit of Android for them. I don't know why they
would NOT offer something like this from the start. Simply say "If you build
in your own payment processing.. money is all yours. If you wish to avoid
the headaches of state taxes, IRS issues, different country/currencies,
etc.. use our built in API and we'll take a 25% cut of the transaction.".
BOOM! Google, like apple, would be making big money! Coming out and saying
that, and even better providing the payment processing API (I would say
google checkout AND paypal required tho).



On Tue, Mar 23, 2010 at 9:25 AM, Disconnect <[email protected]> wrote:

> Not sure about any digital-downloads side of the amazon store, but mp3
> store has been an exception from the very beginning, back when there were
> -no- paid downloads for android.
>
> Movie tickets are physical items, the agreement seems focused on digital
> items. (And fandango movie tickets don't alter/enhance the fandango app in
> any way, any more than buying a grill off amazon does :) ..)
>
> I'm failing the search test (because the question comes up -way- more than
> the answer) but IIRC a google/android employee was the first to suggest the
> unlockable-apps method.
>
> (As an aside, there are even examples that -directly- violate it, without
> any sort of special agreements. Take a look at pixelpipe - the free, working
> app was initially outright replaced with a paid app, then they undid that
> and released an app that just says "buy the full version". Both moves are
> directly against that agreement, but google didn't care..)
>
>
> On Tue, Mar 23, 2010 at 12:03 PM, Streets Of Boston <
> [email protected]> wrote:
>
>> I wonder how Amazon.com (Music Store/MP3 Store) interprets these rules/
>> contract...?
>>
>> You can download music from Amazon.com on your Android phone without
>> going through Android Market for each song/album purchase.
>>
>> You can buy movie tickeds from the Fandango application. Movie tickets
>> are not charged through Android Market.
>>
>> And there are more of such examples.
>>
>> I think it's more of a protection for users of Android phones who
>> download apps from the Market.
>> E.g. what a developer can't do is putting up an application for free
>> and then charge the user some other way so that he/she can actually
>> use the application.
>>
>> It looks like store fronts are fine (like Amazon, Fandango).
>> Putting up a (free) app then charging an (additional) fee just to be
>> able to use the app at all is not OK.
>>
>> Note, this is just my interpretation of it all. I'm NOT a lawyer.
>>
>>
>>
>> On Mar 17, 3:06 pm, Warren <[email protected]> wrote:
>> > I have still not seen an acceptable solution for in-app purchasing,
>> > and I was hoping for an official response from Google.
>> >
>> > This has been discussed in other threads, but there is still no good
>> > solution.
>> http://groups.google.com/group/android-developers/browse_thread/threa...
>> >
>> > Collecting a fee to unlock functionality or to buy virtual items is
>> > not a technical problem. It is straightforward.
>> >
>> > However, the Market Agreement severely limits developers' ability to
>> > collect such a fee. It says all fees collected for the app must go
>> > through the Market payment processor.
>> >
>> > http://www.android.com/us/developer-distribution-agreement.html
>> >
>> > Buying another app from the Market seems the only clearly acceptable
>> > solution. But that is not ideal. It perverts the definition of an
>> > "app" and causes problems because of the refund policy.
>> >
>> > Google, how are developers supposed to handle this situation? Or is
>> > your intention that we simply not do this?
>> >
>> > While lawyers may quarrel over the actual document, what is your
>> > intent as it pertains to buying virtual items? For example, charging
>> > $1 real money for 10 in-game gold?
>> >
>> > What if only the front end of the game is distributed on the market,
>> > and the features of the front end (the app) do not change with
>> > additional fees? This may be splitting hairs but that's what happens
>> > with legal documents, I suppose.
>> >
>> > So what is the intention of the Market Agreement here? Did you intend
>> > to prevent buying virtual items or not?
>> >
>> > I would appreciate some clarification so I can proceed knowing the
>> > spirit of the law, so to speak.
>> >
>> > Thank you
>>
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