Hi,
i tried to have a GLSurfaceView on top of camera surface, so that i
can draw gl objects with camera preview as background.
I tried but didn't works. the view i has is something like this:
////////////////////////////////////////////////////////////////////////////////////////////
AbsoluteLayout alParent = new AbsoluteLayout(this);
alParent.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
//CameraView extends SurfaceView implements SurfaceHolder.Callback
mCameraView = new CameraView(this);
mCameraView.setLayoutParams(new AbsoluteLayout.LayoutParams(
AbsoluteLayout.LayoutParams.FILL_PARENT,
AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
alParent.addView(mCameraView);
//GLView extends GLSurfaceView
view = new GLView(this);
view.setLayoutParams(new AbsoluteLayout.LayoutParams(
AbsoluteLayout.LayoutParams.FILL_PARENT,
AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
alParent.addView(view);
////////////////////////////////////////////////////////////////////////////////////////////
it resulting the camera preview only, the opengl is not drawn. ( i
made sure without camera, the opengl draws cube).
Anyone have experienced this kind of situation?
Thanks :)
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