You can try this one:
Camera image as an OpenGL texture on top of the native camera viewfinder
http://nhenze.net/?p=172

Marc
<http://nhenze.net/?p=172>

On Fri, Mar 26, 2010 at 11:22 AM, sleith <[email protected]> wrote:

> Hi, thanks for your response.
> how do i give different z index?
> isn't it automatically when we call add() ?
> so i attach alParent.addView(mCameraView);  first and then
> alParent.addView(view);
> so isn't it means mCameraView at index 0, and view at index 1?
> but still i cannot see the opengl object, only camera preview
>
> when i change   alParent.addView(view);  first and then
> alParent.addView(mCameraView);
> i see the opengl object only...
>
> On Mar 25, 1:29 pm, rollbak <[email protected]> wrote:
> > Hello,
> >
> > If you want one on top of the other you must use a FrameLayout and
> > then give different z index to each when adding them as childs.
> >
> > regards,
> >
> > Lucas
> >
> > On Mar 25, 3:07 am, sleith <[email protected]> wrote:
> >
> > > Hi,
> > > i tried to have a GLSurfaceView on top of camera surface, so that i
> > > can draw gl objects with camera preview as background.
> > > I tried but didn't works. the view i has is something like this:
> >
> > >
> ////////////////////////////////////////////////////////////////////////////////////////////
> > > AbsoluteLayout alParent = new AbsoluteLayout(this);
> > > alParent.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
> > > LayoutParams.FILL_PARENT));
> >
> > > //CameraView extends SurfaceView implements SurfaceHolder.Callback
> > > mCameraView = new CameraView(this);
> > > mCameraView.setLayoutParams(new AbsoluteLayout.LayoutParams(
> > >
> AbsoluteLayout.LayoutParams.FILL_PARENT,
> > >
> AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
> > > alParent.addView(mCameraView);
> >
> > > //GLView extends GLSurfaceView
> > > view = new GLView(this);
> > > view.setLayoutParams(new AbsoluteLayout.LayoutParams(
> > >
> AbsoluteLayout.LayoutParams.FILL_PARENT,
> > >
> AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
> > > alParent.addView(view);
> > >
> ////////////////////////////////////////////////////////////////////////////////////////////
> >
> > > it resulting the camera preview only, the opengl is not drawn. ( i
> > > made sure without camera, the opengl draws cube).
> > > Anyone have experienced this kind of situation?
> > > Thanks :)
>
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