Hi, thanks for your response.
how do i give different z index?
isn't it automatically when we call add() ?
so i attach alParent.addView(mCameraView);  first and then
alParent.addView(view);
so isn't it means mCameraView at index 0, and view at index 1?
but still i cannot see the opengl object, only camera preview

when i change   alParent.addView(view);  first and then
alParent.addView(mCameraView);
i see the opengl object only...

On Mar 25, 1:29 pm, rollbak <roll...@gmail.com> wrote:
> Hello,
>
> If you want one on top of the other you must use a FrameLayout and
> then give different z index to each when adding them as childs.
>
> regards,
>
> Lucas
>
> On Mar 25, 3:07 am, sleith <raysle...@gmail.com> wrote:
>
> > Hi,
> > i tried to have a GLSurfaceView on top of camera surface, so that i
> > can draw gl objects with camera preview as background.
> > I tried but didn't works. the view i has is something like this:
>
> > ////////////////////////////////////////////////////////////////////////////////////////////
> > AbsoluteLayout alParent = new AbsoluteLayout(this);
> > alParent.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
> > LayoutParams.FILL_PARENT));
>
> > //CameraView extends SurfaceView implements SurfaceHolder.Callback
> > mCameraView = new CameraView(this);
> > mCameraView.setLayoutParams(new AbsoluteLayout.LayoutParams(
> >                                 AbsoluteLayout.LayoutParams.FILL_PARENT,
> >                                 AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 
> > 0));
> > alParent.addView(mCameraView);
>
> > //GLView extends GLSurfaceView
> > view = new GLView(this);
> > view.setLayoutParams(new AbsoluteLayout.LayoutParams(
> >                                 AbsoluteLayout.LayoutParams.FILL_PARENT,
> >                                 AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 
> > 0));
> > alParent.addView(view);
> > ////////////////////////////////////////////////////////////////////////////////////////////
>
> > it resulting the camera preview only, the opengl is not drawn. ( i
> > made sure without camera, the opengl draws cube).
> > Anyone have experienced this kind of situation?
> > Thanks :)

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