Hi,
did you check the cpu frequency on both phones while the test was
running?
You can from the shell on the phone run the following command that
check the frequency every second:
while true; do cat /sys/devices/system/cpu/cpu0/cpufreq/
scaling_cur_freq; sleep 1; done

Maybe they have done some optimization on the 2d graphics part that
makes everything use less cpu and as a side effect the cpu governor
lower the cpu frequency in response of the lower cpu need. Maybe the
cpu and the 2d hardware frequencies are related each others.

I own a Nexus One and not a Droid but some 3D tests that make an
intensive use of the gpu but not of the cpu run with higher frame
rates if I do something that keep the cpu busy just to keep the cpu
freq high (just as a test).

On my Nexus One your test gives the following results and the fps is
not steady but really variable:
avg=53 min=35 max=70

Bye
Michele


On Apr 2, 7:29 pm, Phil <[email protected]> wrote:
> I have observed a marked difference in frame rate of 2-D (Canvas)
> graphics following a 2.1 update on the Motorola Droid. Details are
> here:
>
> http://tesujigames.blogspot.com/2010/04/2-d-graphics-slowdown-after-m...
>
> Can anyone else corroborate this?  I have posted the code and an apk
> in the above blog entry.
>
> Also, it would be interesting to know whether there is a difference
> between manual and OTA updates.
>
> Thanks!

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