Whoa.. Had no idea about the official 2.1 update. I rooted and installed CM after the little snafoo a few weeks back with Motorola pushing off the update again.. Glad to hear 2.1 is now officially on the Droid!! Is it the complete Nexus One version? What features does it have/lack?
-Nick On Apr 4, 1:45 am, Michele Scorcia <[email protected]> wrote: > Hi, > I modified the Phil's LagTest to run in parallel a busy thread that > just forces the cpu to run at full speed. > With this test on my Nexus One and my G1 the fps is constantly at > 60fps. A waste of cpu but just for testing. > It's interesting to see, using the profiler, the scheduling of the > drawing and the busy thread. > > In the test I also removed the String.format because it causes a lot > af GC and false the test a bit and I write only the current fps. > > If someone want to try the modified test on its phone the links are: > > LagTest.apk:http://docs.google.com/leaf?id=0B7nVA-pXaubcY2MwZWE2MWQtNTU4ZS00ZDI2L... > LagTest.tgz:http://docs.google.com/leaf?id=0B7nVA-pXaubcNWY3ZDE0ZDQtM2ZjZS00NzA0L... > > Bye > Michele > > On Apr 3, 3:40 pm, Michele Scorcia <[email protected]> wrote: > > > > > Hi, > > did you check the cpu frequency on both phones while the test was > > running? > > You can from the shell on the phone run the following command that > > check the frequency every second: > > while true; do cat /sys/devices/system/cpu/cpu0/cpufreq/ > > scaling_cur_freq; sleep 1; done > > > Maybe they have done some optimization on the 2d graphics part that > > makes everything use less cpu and as a side effect the cpu governor > > lower the cpu frequency in response of the lower cpu need. Maybe the > > cpu and the 2d hardware frequencies are related each others. > > > I own a Nexus One and not a Droid but some 3D tests that make an > > intensive use of the gpu but not of the cpu run with higher frame > > rates if I do something that keep the cpu busy just to keep the cpu > > freq high (just as a test). > > > On my Nexus One your test gives the following results and the fps is > > not steady but really variable: > > avg=53 min=35 max=70 > > > Bye > > Michele > > > On Apr 2, 7:29 pm, Phil <[email protected]> wrote: > > > > I have observed a marked difference in frame rate of 2-D (Canvas) > > > graphics following a 2.1 update on the Motorola Droid. Details are > > > here: > > > >http://tesujigames.blogspot.com/2010/04/2-d-graphics-slowdown-after-m... > > > > Can anyone else corroborate this? I have posted the code and an apk > > > in the above blog entry. > > > > Also, it would be interesting to know whether there is a difference > > > between manual and OTA updates. > > > > Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

