Why don't you create your glsurface from the beginning make it transparent and already on top of your image and simply render your 3d objects when the user touches the screen ?
The initialization would occurs before the user is presented the image and you would avoid the flickering. Yahel -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

