Hi,

You should take a look at the api demo which is in the samples given
with the android sdk :
http://developer.android.com/intl/de/resources/samples/get.html

Under Graphics/OpenGL Es/Translucent GLSurfaceView

You'll find out how it is done.

Yahel

On 12 avr, 14:35, "A.TNG" <[email protected]> wrote:
> On Mon, Apr 12, 2010 at 5:11 PM, Yahel <[email protected]> wrote:
> > Why don't you create your glsurface from the beginning make it
> > transparent and already on top of your image and simply render your 3d
> > objects when the user touches the screen ?
>
> > The initialization would occurs before the user is presented the image
> > and you would avoid the flickering.
>
> > Yahel
>
> Tried several times, still cannot make transparent glsurface work. I
> use setEGLConfigChooser(8, 8, 8, 8, 16, 0) before I setRender(), then
> use setFormat(PixelFormat.TRANSLUCENT), and use glClearColor(0, 0, 0,
> 0) in onDrawFrame. I thought this three is the key part of transparent
> glsurface (I compare the samples in ApiDemo).
>
> But I still cannot get what I want. Could anybody give me a hand?
>
> Thanks a lot.
>
> --
> Best Regards,
> TANG Jiyu
> Blog:http://jiyu.wordpress.com.cn/
> ezkeypad:http://ezkeypad.tool100.com/

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe, reply using "remove me" as the subject.

Reply via email to