Hi, Will the platform one day support an Open VG type layer between the existing graphics API and OpenGL ES?
What are peoples thoughts on having a completely vector graphics UI on Android? What do people think of the current Android openGL support? Does it mix well/seemlessly with the rasterized API? From my limited experimentation, I dont think it does. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
