Hi. Pardon my ignornace, but why? Im assuming you would only use an SVG option if your hardware supported it.i.e. openVG?
Doesnt limiting the platform to rasterzed graphcs and kind of limited support for openGL (not well integrated with the rest of the grahpics system) kind of put it behind the 8ball from the start? On Jun 28, 7:36 pm, plusminus <[EMAIL PROTECTED]> wrote: > @SVG: > It probably wont be supported, as rendering svgs would dramatically > slow down the system. > > Regards, plusminushttp://anddev.org > # Worlds largest Android Development Community / Tutorials > > On Jun 27, 1:23 pm, stefoid <[EMAIL PROTECTED]> wrote: > > > > > Hi, > > > Will the platform one day support an Open VG type layer between the > > existing graphics API and OpenGL ES? > > > What are peoples thoughts on having a completely vector graphics UI > > on Android? > > > What do people think of the current Android openGL support? Does it > > mix well/seemlessly with the rasterized API? From my limited > > experimentation, I dont think it does.- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
