@SVG:
It probably wont be supported, as rendering svgs would dramatically
slow down the system.

Regards, plusminus
http://anddev.org
#  Worlds largest Android Development Community / Tutorials

On Jun 27, 1:23 pm, stefoid <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Will the platform one day support an Open VG type layer between the
> existing graphics API and OpenGL ES?
>
> What are peoples thoughts on having a completely  vector graphics UI
> on Android?
>
> What do people think of the current Android openGL support?  Does it
> mix well/seemlessly with the rasterized API?  From my limited
> experimentation, I dont think it does.
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