On Jul 3, 5:38 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
> "Just like Java made Network Programming easy, Android is making
> Mobile Programming easy."
>
> I would be a testament to that... but only because the two developers
> we had lined up for the challenge did not get past the
> 'development environment and vocabulary' barriers to entry... Google
> has sorted the world's population of developers based on
> stubbornness...

Not sure if I follow. If a coder never developed in a "tight spot",
i.e. to build for a very constrained runtime environment, Android has
a substantial learning curve on top of learning the API and everything
else around it. Might be insurmountable if you can't figure out what
the code optimization guidance provided here:
http://code.google.com/android/toolbox/performance.html
means for you and your specific app. And even with that... I spent
hours to find out the exact impact of time consuming operations and
where to tuck them away in background threads without users noticing
when they interact with the UI. Discipline in dereferencing objects is
a biggie... To add insult to injury, the garbage collector really is
your enemy unless you can find opportune times to call it. Sloppy work
might go unnoticed on the desktop and in browsers (I'm guilty), but
you're crawling to death in mobile if you don't watch what you're
doing and when.


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