i would say that's up to the developer whether to give out free trials
or not. also how this feature should implemented may be different from
one developer/application to the next.

On Sep 4, 6:27 am, Bourke Floyd IV <[EMAIL PROTECTED]> wrote:
> From:http://www.veronicabelmont.com/2008/09/a-little-iphone-organization-w...
>
> "And while we’re at it, how about trial periods for apps? I recently
> purchased Super Monkey Ball for $9.99, and it’s the most annoying game
> I’ve ever paid money for. I totally have buyer’s remorse. If
> developers could add a time limit into the DRM wrapper on the app,
> then it could turn itself off after a certain pre-determined trial
> period ended. I’m not an app developer, obviously, but this seems more
> viable than giving your app away for free for an amount of time and
> then suddenly charging all new customers for it."
>
> Clearly DRM isn't an issue here maybe, but still trial periods should
> be a must.
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