i would say that's up to the developer whether to give out free trials or not. also how this feature should implemented may be different from one developer/application to the next.
On Sep 4, 6:27 am, Bourke Floyd IV <[EMAIL PROTECTED]> wrote: > From:http://www.veronicabelmont.com/2008/09/a-little-iphone-organization-w... > > "And while we’re at it, how about trial periods for apps? I recently > purchased Super Monkey Ball for $9.99, and it’s the most annoying game > I’ve ever paid money for. I totally have buyer’s remorse. If > developers could add a time limit into the DRM wrapper on the app, > then it could turn itself off after a certain pre-determined trial > period ended. I’m not an app developer, obviously, but this seems more > viable than giving your app away for free for an amount of time and > then suddenly charging all new customers for it." > > Clearly DRM isn't an issue here maybe, but still trial periods should > be a must. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
