I agree with using the iPhone apps as an example. Given the popularity
of iPhone apps, you can probably find a comparable app on the iPhone
for your Android app, so I would charge around that price. It also
depends on the relative competition for your app. If there are 3
iPhone apps that does the same thing but there's only one Android app,
you may be able to charge a bit more.

One other way to figure out the pricing is to actually test with
multiple price points. We just launched a shareware framework and
billing system for Android developers called Mogees. You can use it to
make your app "shareware" - free for X days or Y uses. You can easily
change these parameters as well as your price depending on the usage
numbers and payment conversion, Once the trial period is over, Android
users will be prompted to pay for the app via PayPal or credit card.
If you're interested, you can check us out at www.mogees.com.

On Oct 17, 11:22 am, david <[EMAIL PROTECTED]> wrote:
> How are you all deciding what to charge (when we CAN charge) for your
> apps?  I assume most will base on the iPhone range of pricing - from
> $0.99 to $9.99 (with some absurd outliers).  Thoughts?
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