24hr refund policy is a great idea. It avoids "Hello World" applications
being sold for 100k!

take care,
Muthu Ramadoss.

http://linkedin.com/in/tellibitz +91-9840348914
http://androidrocks.in - Android Consulting.



On Wed, Feb 4, 2009 at 9:10 PM, madcoder <[email protected]> wrote:

>
> I wrote about this here:
>
> http://www.anddev.org/google_market_policy_spells_doom_for_games-t4351.html
>
> But it kinda strayed off course, with people suggesting advertising as
> a good way to make money.  It may well work, but I think many
> developers might want to get paid for their apps instead of relying on
> ad revenue.
>
> I read this in the Android Market Business and Program Policies:
>
> 2. Android Market Business Policies
>
> Returns: You have 24 hours from the time of purchase (not download) to
> return any applications purchased from Android Market for a full
> refund of any applicable fees. The option to return an application
> within this timeframe will be made available to you through the
> Android Market user interface. You may not return any Products other
> than applications.
>
> Upgrades: Android Market does not provide upgrade functionality for
> any Products. If a Product offers free or paid upgrades, those
> upgrades must be obtained directly from the Developer responsible for
> the Product.
>
> Reinstalls: You are allowed an unlimited number of reinstalls of each
> application obtained via the Market.
>
>
> So basically, anyone can download an app, then return it within 24
> hours for a refund.
>
> I could see a 2-4 hour turn-around, but not 24 hours. A user should
> know if an app is bad in the first 15 to 30 minutes of using it.  I
> know it only takes me about 30 seconds.    :)
>
> As mentioned in the other thread, this could have serious
> repercussions for games.  Imagine a game, like an RPG, that has about
> 4-8 hours of game play for $2.99 (example).  A user could play it,
> beat it, then return it.
>
> This isn't just games, but other fun apps as well.  What about someone
> buying it, showing it off to people, then returning it.  Then they
> turn around at a later date and do it all over again when they want to
> show someone else!  It's like renting for free!
>
> I'm considering an alternative solution.  However, I don't know if it
> will violate Google policy.
>
> I am thinking of limiting functionality until after 24 hours has
> passed since the time of purchase, checking the time via a web
> server.  This way, a user has to wait to be able to complete the game
> or use all the features of the app.
>
> I think of it this way.  If I go to the movies and spend $7-10, I get
> around 2 hours of entertainment.  If someone plays a game for 2-4
> hours, for only a couple buck, shouldn't the same fee apply?
>
> Any thoughts?
>
> >
>

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