24hr refund policy is a great idea. It avoids "Hello World" applications being sold for 100k!
take care, Muthu Ramadoss. http://linkedin.com/in/tellibitz +91-9840348914 http://androidrocks.in - Android Consulting. On Wed, Feb 4, 2009 at 9:10 PM, madcoder <[email protected]> wrote: > > I wrote about this here: > > http://www.anddev.org/google_market_policy_spells_doom_for_games-t4351.html > > But it kinda strayed off course, with people suggesting advertising as > a good way to make money. It may well work, but I think many > developers might want to get paid for their apps instead of relying on > ad revenue. > > I read this in the Android Market Business and Program Policies: > > 2. Android Market Business Policies > > Returns: You have 24 hours from the time of purchase (not download) to > return any applications purchased from Android Market for a full > refund of any applicable fees. The option to return an application > within this timeframe will be made available to you through the > Android Market user interface. You may not return any Products other > than applications. > > Upgrades: Android Market does not provide upgrade functionality for > any Products. If a Product offers free or paid upgrades, those > upgrades must be obtained directly from the Developer responsible for > the Product. > > Reinstalls: You are allowed an unlimited number of reinstalls of each > application obtained via the Market. > > > So basically, anyone can download an app, then return it within 24 > hours for a refund. > > I could see a 2-4 hour turn-around, but not 24 hours. A user should > know if an app is bad in the first 15 to 30 minutes of using it. I > know it only takes me about 30 seconds. :) > > As mentioned in the other thread, this could have serious > repercussions for games. Imagine a game, like an RPG, that has about > 4-8 hours of game play for $2.99 (example). A user could play it, > beat it, then return it. > > This isn't just games, but other fun apps as well. What about someone > buying it, showing it off to people, then returning it. Then they > turn around at a later date and do it all over again when they want to > show someone else! It's like renting for free! > > I'm considering an alternative solution. However, I don't know if it > will violate Google policy. > > I am thinking of limiting functionality until after 24 hours has > passed since the time of purchase, checking the time via a web > server. This way, a user has to wait to be able to complete the game > or use all the features of the app. > > I think of it this way. If I go to the movies and spend $7-10, I get > around 2 hours of entertainment. If someone plays a game for 2-4 > hours, for only a couple buck, shouldn't the same fee apply? > > Any thoughts? > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
