I'm all for having a trial version of software! I think it's great to try a demo first, to see what your paying for. I agree that this is a much needed feature on the iPhone app store.
On the other hand, think about a high-quality game you might buy for an Xbox or PC. It may well have a solid 20-30 hours of game play until the game is beaten. The game costs about $50-60 USD. What if you could play it, beat it, then return it within 48 hours? TONS of Xbox games would be returned! Now imagine a mobile phone developer, who can maybe make a game that has about 4-6 hours of content, maybe even 8 hours. It's hard to make more content than that, especially when the game sells for $1-10 dollars. I think many people will return a game when they've beaten/ finished it. Certain games, like repetitive games or puzzle games (like Sudoku) will have 'replay' value already, but what about RPG's and level-based games? I am seriously thinking of making my app a 'demo' until 24 hours after purchase, then unlock it completely. Does this sound fair? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
