I'm all for having a trial version of software!  I think it's great to
try a demo first, to see what your paying for.  I agree that this is a
much needed feature on the iPhone app store.

On the other hand, think about a high-quality game you might buy for
an Xbox or PC.  It may well have a solid 20-30 hours of game play
until the game is beaten.  The game costs about $50-60 USD.  What if
you could play it, beat it, then return it within 48 hours?  TONS of
Xbox games would be returned!

Now imagine a mobile phone developer, who can maybe make a game that
has about 4-6 hours of content, maybe even 8 hours.  It's hard to make
more content than that, especially when the game sells for $1-10
dollars.  I think many people will return a game when they've beaten/
finished it.

Certain games, like repetitive games or puzzle games (like Sudoku)
will have 'replay' value already, but what about RPG's and level-based
games?

I am seriously thinking of making my app a 'demo' until 24 hours after
purchase, then unlock it completely.  Does this sound fair?

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