I suppose if there is a huge flood of returns on games, there won't be
as many developers making games for Android.  Even now, I am learning
other platforms, iPhone and Blackberry - just in case.

I hope it will all work out in the end and that people will, for the
most part, keep apps they like, even if they grow bored of them in a
few hours or finish a game within 24 hours.


On Feb 6, 7:37 pm, tomgibara <[email protected]> wrote:
> I don't have any experience to draw on, to judge beforehand whether
> this policy is necessary or desirable, but as an individual who plans
> to sell an Android app at some time in the near future, I am
> interested in its implications.
>
> I anticipate that novelty apps and perhaps casual games will suffer
> from people enjoying them and then returning them within 24hrs. I
> think there is a problem of psychology here for games.
>
> It's my experience that people often persist at a game for a period of
> time (whether they are enjoying it or not) based on the value they
> place on it. No one buys a £50 game, plays it for 2 minutes and
> decides they've had enough, but this often happens with online flash
> games, even very good ones. With the return policy proposed for the
> Android market, it actually creates a disincentive to keep playing:
> give up playing within 24 hrs and you get your money back.
>
> I suspect the impact of this policy will depend on how straightforward
> it is for people to return the app. I also think Shane's point is an
> extremely important one - the policy might not be great for
> developers, but it might be better than the alternatives.
>
> On Feb 4, 3:40 pm, madcoder <[email protected]> wrote:
>
> > I wrote about this here:
>
> >http://www.anddev.org/google_market_policy_spells_doom_for_games-t435...
>
> > But it kinda strayed off course, with people suggesting advertising as
> > a good way to make money.  It may well work, but I think many
> > developers might want to get paid for their apps instead of relying on
> > ad revenue.
>
> > I read this in the Android Market Business and Program Policies:
>
> > 2. Android Market Business Policies
>
> > Returns: You have 24 hours from the time of purchase (not download) to
> > return any applications purchased from Android Market for a full
> > refund of any applicable fees. The option to return an application
> > within this timeframe will be made available to you through the
> > Android Market user interface. You may not return any Products other
> > than applications.
>
> > Upgrades: Android Market does not provide upgrade functionality for
> > any Products. If a Product offers free or paid upgrades, those
> > upgrades must be obtained directly from the Developer responsible for
> > the Product.
>
> > Reinstalls: You are allowed an unlimited number of reinstalls of each
> > application obtained via the Market.
>
> > So basically, anyone can download an app, then return it within 24
> > hours for a refund.
>
> > I could see a 2-4 hour turn-around, but not 24 hours. A user should
> > know if an app is bad in the first 15 to 30 minutes of using it.  I
> > know it only takes me about 30 seconds.    :)
>
> > As mentioned in the other thread, this could have serious
> > repercussions for games.  Imagine a game, like an RPG, that has about
> > 4-8 hours of game play for $2.99 (example).  A user could play it,
> > beat it, then return it.
>
> > This isn't just games, but other fun apps as well.  What about someone
> > buying it, showing it off to people, then returning it.  Then they
> > turn around at a later date and do it all over again when they want to
> > show someone else!  It's like renting for free!
>
> > I'm considering an alternative solution.  However, I don't know if it
> > will violate Google policy.
>
> > I am thinking of limiting functionality until after 24 hours has
> > passed since the time of purchase, checking the time via a web
> > server.  This way, a user has to wait to be able to complete the game
> > or use all the features of the app.
>
> > I think of it this way.  If I go to the movies and spend $7-10, I get
> > around 2 hours of entertainment.  If someone plays a game for 2-4
> > hours, for only a couple buck, shouldn't the same fee apply?
>
> > Any thoughts?
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