Testing

On Feb 13, 2009, at 10:33 AM, Al Sutton <[email protected]> wrote:


My main concern is that this affects apps right up to $10. Whether we 
like it or not, the iPhone app store has set the market expectations for 
pricing, and, given that a vast majority (around 90+%) of pay-for iPhone 
apps are priced between $0.99 and $10 it looks like the Android Market 
TOS are being hardest on the very price points where most apps would be 
sold.

Al.

madcoder wrote:
I've invested a lot of time on this single platform.  I'm currently
branching out to other mobile devices and sadly, I may drop android
entirely based on the TOS.  I'm not too worried about the $1 apps
getting calls to credit card companies - that's just a pain in the
butt for anyone to do.  But I can see the potential for many small,
fun apps to be virtually non-existent, due to the number of returns
that will likely occur.

I would rather earn a few dollars for a fun app on the iPhone, instead
of having most of my money returned on android.  Besides, how many
people really call their credit card company over and over wanting
refunds for $1 software titles on the iPhone?  I could be wrong, but
it's probably rare.

For those of you who think this will make the android software of
better quality - you may be right.  But be prepared to see far fewer
developers stay with android, who ultimately could produce larger,
better apps with money made from the smaller apps.

Only time will tell...

On Feb 13, 10:13 am, Evil Mushroom Lord <[email protected]>
wrote:

I agree, Al--- I found this TOS to be overtly harsh.

I'm extremely skeptical. I will release one paid app and observe. If
there is abuse, I will develop on other mobile platforms.

48 hours refund is already pretty ridiculous. -$10 fee for a
challenged account is just stupid.

On Feb 11, 9:32 am, Al Sutton <[email protected]> wrote:


As I understand charge backs you can contest them, but with the Google
T&Cs developers don't get the chance.

I can see this and the 48 hour refund rule potentially doing a lot of
damage to developers who want to release simple fun apps in the sub $10
price range, which, in the end, will do more harm to Android adoption
than good.

Al.

Shane Isbell wrote:

On Wed, Feb 11, 2009 at 6:58 AM, Al Sutton <[email protected]
<mailto:[email protected]>> wrote:

   On top of the 48 hour refund period I've just noticed the following in
   section 3.5 of the developer distribution agreement
   (http://www.android.com/us/developer-distribution-agreement.html);

   "...billing disputes received by Payment Processor for Products
   sold for
   less than $10 may be automatically charged back to the Developer, in
   addition to any handling fees charged by the Payment Processor..."

I'd be interested in what the handling fees are. If the user calls
Google support (or whoever handles this), and they issue a refund,
likely the fees will be less than $1. If the user calls their credit
card company and does a charge back, it will be $10 according to the
T&C. The difficultly here is that if a developer get's $1 for their
app, then a chargeback, they owe $9+ dollars. If they get a lot of
these, the developer is going to take a big hit. I'd also be
interested in whether Google's 30% transaction fee is also refunded or
kept in pocket

I'm not sure of Google's policy. At SlideME we have the same problem,
and will pass back these costs to the developer, but we also have
policies in place to limit this type of abuse, as well as general
fraud detection.

Shane

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-- 
======
Funky Android Limited is registered in England & Wales with the 
company number  6741909. The registered head office is Kemp House, 
152-160 City Road, London,  EC1V 2NX, UK. 

The views expressed in this email are those of the author and not 
necessarily those of Funky Android Limited, it's associates, or it's 
subsidiaries.






      


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