Well-- there are a lot of obnoxious users for sure.

I have just about 50,000 downloads and 945 reviews for a pretty simple
little game I coded in a couple evenings while learning how Android
works.

Of my 945 reviews-- and hundreds of emails--- the vast majority has
been positive, and those with criticism the vast majority had
constructive comments. "The board is too small." etc Which is true--
it was a simple game for me to learn the API with--- which is why it
was free. (I was very surprised by how many people really love the
game.)

I don't feel the majority of g1 users are dishonest or bad people at
all--- this ratio of good/bad feedback has given me hope despite these
harsh TOS. If I had these TOS without the userinput I've had I would
have already ditched android.

I have spent the weeks since then on a much more detailed game (arcade
shooter/strategy)-- much much better than Mushroom Wars:Wrath of the
Fungi. (Although I am also planning to make a more full version of the
original Mushroom Wars too-- with a larger board, smarter ai, items at
some point in the future--)

Hundreds of hours spent on this other new game coding, and working out
sprite animations + special FX (I'm paying an artist.)--- following
iPhone pricing I'm going for a .99 price. (1/4 a latte for pete's
sake.)

If you pay .99 for a game that entertains you for several hours or
something cool you want to show your friends---- is that not worth it?
If people play it for 4-5 hours then uninstall within the 48 hours...
how is that fair to developers?

If, due to these TOS, it's a huge debacle--- or not worth my while,
the advanced version of the original Mushroom Wars and future games
will be on the iPhone.

Like I said-- the only thing that's given me hope is all the positive
and constructive feedback I've gotten from users-- I don't think the
majority are dishonest.

We shall see.

-- Evil Mushroom Lord


On Feb 13, 10:10 am, Al Sutton <[email protected]> wrote:
> Dishonest Users.
>
> (The Market comments gave as idea of some of the types of people that
> have G1s).
>
>
>
> Incognito wrote:
> > Testing
>
> > On Feb 13, 2009, at 10:33 AM, Al Sutton <[email protected]> wrote:
>
> > My main concern is that this affects apps right up to $10. Whether we
> > like it or not, the iPhone app store has set the market expectations for
> > pricing, and, given that a vast majority (around 90+%) of pay-for iPhone
> > apps are priced between $0.99 and $10 it looks like the Android Market
> > TOS are being hardest on the very price points where most apps would be
> > sold.
>
> > Al.
>
> > madcoder wrote:
> > I've invested a lot of time on this single platform.  I'm currently
> > branching out to other mobile devices and sadly, I may drop android
> > entirely based on the TOS.  I'm not too worried about the $1 apps
> > getting calls to credit card companies - that's just a pain in the
> > butt for anyone to do.  But I can see the potential for many small,
> > fun apps to be virtually non-existent, due to the number of returns
> > that will likely occur.
>
> > I would rather earn a few dollars for a fun app on the iPhone, instead
> > of having most of my money returned on android.  Besides, how many
> > people really call their credit card company over and over wanting
> > refunds for $1 software titles on the iPhone?  I could be wrong, but
> > it's probably rare.
>
> > For those of you who think this will make the android software of
> > better quality - you may be right.  But be prepared to see far fewer
> > developers stay with android, who ultimately could produce larger,
> > better apps with money made from the smaller apps.
>
> > Only time will tell...
>
> > On Feb 13, 10:13 am, Evil Mushroom Lord <[email protected]>
> > wrote:
>
> > I agree, Al--- I found this TOS to be overtly harsh.
>
> > I'm extremely skeptical. I will release one paid app and observe. If
> > there is abuse, I will develop on other mobile platforms.
>
> > 48 hours refund is already pretty ridiculous. -$10 fee for a
> > challenged account is just stupid.
>
> > On Feb 11, 9:32 am, Al Sutton <[email protected]> wrote:
>
> > As I understand charge backs you can contest them, but with the Google
> > T&Cs developers don't get the chance.
>
> > I can see this and the 48 hour refund rule potentially doing a lot of
> > damage to developers who want to release simple fun apps in the sub $10
> > price range, which, in the end, will do more harm to Android adoption
> > than good.
>
> > Al.
>
> > Shane Isbell wrote:
>
> > On Wed, Feb 11, 2009 at 6:58 AM, Al Sutton <[email protected]
> > <mailto:[email protected]>> wrote:
>
> >    On top of the 48 hour refund period I've just noticed the following in
> >    section 3.5 of the developer distribution agreement
> >    (http://www.android.com/us/developer-distribution-agreement.html);
>
> >    "...billing disputes received by Payment Processor for Products
> >    sold for
> >    less than $10 may be automatically charged back to the Developer, in
> >    addition to any handling fees charged by the Payment Processor..."
>
> > I'd be interested in what the handling fees are. If the user calls
> > Google support (or whoever handles this), and they issue a refund,
> > likely the fees will be less than $1. If the user calls their credit
> > card company and does a charge back, it will be $10 according to the
> > T&C. The difficultly here is that if a developer get's $1 for their
> > app, then a chargeback, they owe $9+ dollars. If they get a lot of
> > these, the developer is going to take a big hit. I'd also be
> > interested in whether Google's 30% transaction fee is also refunded or
> > kept in pocket
>
> > I'm not sure of Google's policy. At SlideME we have the same problem,
> > and will pass back these costs to the developer, but we also have
> > policies in place to limit this type of abuse, as well as general
> > fraud detection.
>
> > Shane
>
> > --
> > ======
> > Funky Android Limited is registered in England & Wales with the
> > company number  6741909. The registered head office is Kemp House,
> > 152-160 City Road, London,  EC1V 2NX, UK.
>
> > The views expressed in this email are those of the author and not
> > necessarily those of Funky Android Limited, it's associates, or it's
> > subsidiaries.
>
> --
> ======
> Funky Android Limited is registered in England & Wales with the
> company number  6741909. The registered head office is Kemp House,
> 152-160 City Road, London,  EC1V 2NX, UK.
>
> The views expressed in this email are those of the author and not
> necessarily those of Funky Android Limited, it's associates, or it's
> subsidiaries.
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