as a G1 user who's been looking at the paid apps, but not purchased
anything yet, I'd like to share some thoughts.   Nothing really
amazing has caught my interest in the store yet.  Of the apps that I
have downloaded that now offer a "Pro" version, They are offering
features I don't have a use for.  The only app I'm on the fence about
purchasing is DoggSnoggler, but they have set a price much higher than
I would have expected.  The same goes for a lot of games that I might
be interested in at $1, but at $5 I'm holding off until there are more
reviews and rankings.

On Feb 23, 10:59 am, Muthu Ramadoss <[email protected]> wrote:
> There should be a separate tabs for Paid apps, not sure if that's the case?
> A search functionality would help too. But in general people would be happy
> to download free stuff and not bother with paid apps, unless some genius
> marketing makes a paid app suddenly popular. And the phones needs to be
> released all over the world so the Android user base grows to a reasonable
> number.
>
> But I must admit its a bit surprising that you are not getting even 0.1% of
> your user base willing to pay.
>
> take care,
> Muthu Ramadoss.
>
> http://linkedin.com/in/tellibitz+91-9840348914http://androidrocks.in- Android 
> Consulting.
>
> On Mon, Feb 23, 2009 at 8:55 PM, Sundog <[email protected]> wrote:
>
> > I was wondering the same myself. I have purposely not set any
> > expectatons, but I certainly expected a game with a demo in the top
> > ten and an installed base of over 50,000 to get more than a couple of
> > dozen purchases over the weekend. I know there's a lot of sudden
> > competition but I have to wondder if that's all that's going on.
>
> > One thing that strikes me as unplanned-for is that, due to the very
> > long time free apps have had to get a head start, the Most Popular tab
> > is going to be functionally useless for some time to come. That means
> > that people have to scrollscrollscrollscroll to find even a top ten
> > game (with a 4.5 star rating so far, no less).
>
> > On Feb 23, 8:10 am, stonedonkey <[email protected]> wrote:
> > > I was looking through Cyrket and noticed that the vast majority of pay
> > > apps have less than 50 downloads.
>
> > > Over the weekend I've had a few downloads for my $0.99 app, but I
> > > guess I was expecting more especially with the return policy allowing
> > > a return with 24 hours.
>
> > > 1.5 million handsets, and looking at the numbers for the free games
> > > I'm curious if people just aren't willing to pay, if they are having
> > > issues, or there just aren't really that many phones in use?
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