Agreed. And thanks very much for the tool. On Feb 23, 4:22 pm, "Jay Freeman (saurik)" <[email protected]> wrote: > Yeah, the Market provides the rating to double precision (some 17 > significant figures), but the client on the device rounds to half-star > increments. > > I had assumed (as I hadn't spent the time to check and it seemed > reasonable) that it was rounding to the nearest half-star increment, > but if it is rounding down that sucks: a couple 3 star ratings out of > a few hundred thousand four star ratings shouldn't cause a package to > be listed as 3.5 stars (and I'm speaking with my user hat on here: I > would want to know that this package really has a better rating than > one that got half 3 stars and half 4 stars). > > Regardless, studies show that single-axis quantitative rating (and > specifically the five star system) are actually relatively useless. I > wish people would stop implementing them. It's not like we don't have > mechanisms to improve them (putting descriptive text along with each > star level, asking for multiple ratings of different aspects of the > package and correlating, etc.). > > -J > > On Feb 23, 11:48 am, Sundog <[email protected]> wrote: > > > > > Two sales today... of a game rated 4.85 out of 5 atCyrket(this is > > only four and a half stars in the Market? I know, complains, > > complaints) that has almost 100,000 downloads of its demo (rated 3.98 > > atCyrket... this is three and a half stars in the Market?) > > > I'm slowly coming to the conclusion that not many of us are going to > > be retiring soon.- Hide quoted text - > > - Show quoted text -
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