Yeah, the Market provides the rating to double precision (some 17 significant figures), but the client on the device rounds to half-star increments.
I had assumed (as I hadn't spent the time to check and it seemed reasonable) that it was rounding to the nearest half-star increment, but if it is rounding down that sucks: a couple 3 star ratings out of a few hundred thousand four star ratings shouldn't cause a package to be listed as 3.5 stars (and I'm speaking with my user hat on here: I would want to know that this package really has a better rating than one that got half 3 stars and half 4 stars). Regardless, studies show that single-axis quantitative rating (and specifically the five star system) are actually relatively useless. I wish people would stop implementing them. It's not like we don't have mechanisms to improve them (putting descriptive text along with each star level, asking for multiple ratings of different aspects of the package and correlating, etc.). -J On Feb 23, 11:48 am, Sundog <[email protected]> wrote: > Two sales today... of a game rated 4.85 out of 5 atCyrket(this is > only four and a half stars in the Market? I know, complains, > complaints) that has almost 100,000 downloads of its demo (rated 3.98 > atCyrket... this is three and a half stars in the Market?) > > I'm slowly coming to the conclusion that not many of us are going to > be retiring soon. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
