Yeah, the Market provides the rating to double precision (some 17
significant figures), but the client on the device rounds to half-star
increments.

I had assumed (as I hadn't spent the time to check and it seemed
reasonable) that it was rounding to the nearest half-star increment,
but if it is rounding down that sucks: a couple 3 star ratings out of
a few hundred thousand four star ratings shouldn't cause a package to
be listed as 3.5 stars (and I'm speaking with my user hat on here: I
would want to know that this package really has a better rating than
one that got half 3 stars and half 4 stars).

Regardless, studies show that single-axis quantitative rating (and
specifically the five star system) are actually relatively useless. I
wish people would stop implementing them. It's not like we don't have
mechanisms to improve them (putting descriptive text along with each
star level, asking for multiple ratings of different aspects of the
package and correlating, etc.).

-J

On Feb 23, 11:48 am, Sundog <[email protected]> wrote:
> Two sales today... of a game rated 4.85 out of 5 atCyrket(this is
> only four and a half stars in the Market? I know, complains,
> complaints) that has almost 100,000 downloads of its demo (rated 3.98
> atCyrket... this is three and a half stars in the Market?)
>
> I'm slowly coming to the conclusion that not many of us are going to
> be retiring soon.
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