On the other hand, it severely limits your opportunities on what you can do on a platform, too.
On Mar 9, 1:18 am, Stoyan Damov <[email protected]> wrote: > On Sat, Mar 7, 2009 at 3:19 PM, Mark Murphy <[email protected]> wrote: > > > Background processing, in all its forms, is a double-edged sword. A > > frequent complaint lodged against iPhone is that it does not allow > > background processing. > > I consider this particular iPhone's feature one of the best features > on any smartphone - Apple have a very good reason to not allow 2 apps > to run in parallel - 1 app can and will hinder the performance of the > other app, and as is the case with games on Android, it's quite an > unpleasant surprise to bust your ass to get your game drawing @ ~60 > fps when virtual nothing else is running, and then have it draw at a > randomly lower rate just because another app/s is/are running as well. > > Cheers --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
