On the other hand, it severely limits your opportunities on what you
can do on a platform, too.

On Mar 9, 1:18 am, Stoyan Damov <[email protected]> wrote:
> On Sat, Mar 7, 2009 at 3:19 PM, Mark Murphy <[email protected]> wrote:
>
> > Background processing, in all its forms, is a double-edged sword. A
> > frequent complaint lodged against iPhone is that it does not allow
> > background processing.
>
> I consider this particular iPhone's feature one of the best features
> on any smartphone - Apple have a very good reason to not allow 2 apps
> to run in parallel - 1 app can and will hinder the performance of the
> other app, and as is the case with games on Android, it's quite an
> unpleasant surprise to bust your ass to get your game drawing @ ~60
> fps when virtual nothing else is running, and then have it draw at a
> randomly lower rate just because another app/s is/are running as well.
>
> Cheers
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