One can have the best of both worlds provided that the OS maker is interested in providing this - for example, an app can request a RUN_ALONE permission (or whatever) and the OS can do the rest - that is, providing a single tasking experience on a multitasking OS should not be that hard.
On Mon, Mar 9, 2009 at 12:42 PM, Tote <[email protected]> wrote: > > On the other hand, it severely limits your opportunities on what you > can do on a platform, too. > > On Mar 9, 1:18 am, Stoyan Damov <[email protected]> wrote: >> On Sat, Mar 7, 2009 at 3:19 PM, Mark Murphy <[email protected]> wrote: >> >> > Background processing, in all its forms, is a double-edged sword. A >> > frequent complaint lodged against iPhone is that it does not allow >> > background processing. >> >> I consider this particular iPhone's feature one of the best features >> on any smartphone - Apple have a very good reason to not allow 2 apps >> to run in parallel - 1 app can and will hinder the performance of the >> other app, and as is the case with games on Android, it's quite an >> unpleasant surprise to bust your ass to get your game drawing @ ~60 >> fps when virtual nothing else is running, and then have it draw at a >> randomly lower rate just because another app/s is/are running as well. >> >> Cheers > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
