One can have the best of both worlds provided that the OS maker is
interested in providing this - for example, an app can request a
RUN_ALONE permission (or whatever) and the OS can do the rest - that
is, providing a single tasking experience on a multitasking OS should
not be that hard.

On Mon, Mar 9, 2009 at 12:42 PM, Tote <[email protected]> wrote:
>
> On the other hand, it severely limits your opportunities on what you
> can do on a platform, too.
>
> On Mar 9, 1:18 am, Stoyan Damov <[email protected]> wrote:
>> On Sat, Mar 7, 2009 at 3:19 PM, Mark Murphy <[email protected]> wrote:
>>
>> > Background processing, in all its forms, is a double-edged sword. A
>> > frequent complaint lodged against iPhone is that it does not allow
>> > background processing.
>>
>> I consider this particular iPhone's feature one of the best features
>> on any smartphone - Apple have a very good reason to not allow 2 apps
>> to run in parallel - 1 app can and will hinder the performance of the
>> other app, and as is the case with games on Android, it's quite an
>> unpleasant surprise to bust your ass to get your game drawing @ ~60
>> fps when virtual nothing else is running, and then have it draw at a
>> randomly lower rate just because another app/s is/are running as well.
>>
>> Cheers
> >
>

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