Agree, but it is similar to a task manager though.
On Mar 9, 2009, at 7:20 AM, Al Sutton <[email protected]> wrote: That's why it would be a permission the user has to agree to on install. To me it seems like a good idea for any platform that wants to high quality games to allow those games to use all the resources whilst they're in-play. After all, it's the norm on games consoles, and with the limited hardware in the G1 (as compared with a PS3 :)) it would make a lot of sense. Al. Incognito wrote: So the other one never starts? Won't this leave to unexpected behavior? I.e One app will block all others and not let them do their job without the user noticing. I.e he may not realize that he is no longer getting twitter messages because one app is blocking. On Mar 9, 2009, at 7:08 AM, Stoyan Damov <[email protected]> wrote: It is apparent which app is on top (in the foreground) - the last launched one, isn't it? On Mon, Mar 9, 2009 at 1:02 PM, Incognito <[email protected]> wrote: What happens if two apps are asking for the same permision? On Mar 9, 2009, at 6:53 AM, Stoyan Damov <[email protected]> wrote: One can have the best of both worlds provided that the OS maker is interested in providing this - for example, an app can request a RUN_ALONE permission (or whatever) and the OS can do the rest - that is, providing a single tasking experience on a multitasking OS should not be that hard. On Mon, Mar 9, 2009 at 12:42 PM, Tote <[email protected]> wrote: On the other hand, it severely limits your opportunities on what you can do on a platform, too. On Mar 9, 1:18 am, Stoyan Damov <[email protected]> wrote: On Sat, Mar 7, 2009 at 3:19 PM, Mark Murphy <[email protected]> wrote: Background processing, in all its forms, is a double-edged sword. A frequent complaint lodged against iPhone is that it does not allow background processing. I consider this particular iPhone's feature one of the best features on any smartphone - Apple have a very good reason to not allow 2 apps to run in parallel - 1 app can and will hinder the performance of the other app, and as is the case with games on Android, it's quite an unpleasant surprise to bust your ass to get your game drawing @ ~60 fps when virtual nothing else is running, and then have it draw at a randomly lower rate just because another app/s is/are running as well. Cheers -- * Written an Android App? - List it at http://andappstore.com/ * ====== Funky Android Limited is registered in England & Wales with the company number 6741909. The registered head office is Kemp House, 152-160 City Road, London, EC1V 2NX, UK. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
