I have an ADP1 and was thinking cupcake had an task manager. Where's the
task manager available?

take care,
Muthu Ramadoss.

http://linkedin.com/in/tellibitz +91-9840348914
http://androidrocks.in - Android Consulting.



On Tue, Mar 10, 2009 at 7:15 PM, Jondice <[email protected]> wrote:

>
> Only if you have a rooted G1.
>
>
> On Mar 9, 8:30 am, Muthu Ramadoss <[email protected]> wrote:
> > In the short time i've been using G1, there were some instances where a
> task
> > manager could have come handy. Is there a Task Manager on the Android
> > Market?
> >
> > take care,
> > Muthu Ramadoss.
> >
> > http://linkedin.com/in/tellibitz+91-9840348914http://androidrocks.in-Android
> >  Consulting.
> >
> > On Mon, Mar 9, 2009 at 5:29 PM, Al Sutton <[email protected]> wrote:
> >
> > > Lack of protection from badly written apps is a part of life on Android
> > > or any open platform (look at the fun Locale caused a while ago).
> >
> > > I'm sure that the "Force close" dialogue could be popped up if onPause
> > > doesn't return after a few seconds or returns with threads left active
> > > in the process (apart from the UI one).
> >
> > > That should name and shame bad apps and give us a way of making things
> > > work.
> >
> > > Al.
> >
> > > Stoyan Damov wrote:
> > > > The only issue with this is the following:
> >
> > > > The OS can't just pause all threads the app has spawned because some
> > > > might be holding locks, others might be scrolling a database cursor,
> > > > writing to files, buying/selling stuff on the net, etc., etc.
> > > > So the OS can pause an app only after the app's onPause has returned.
> > > > This has 2 issues:
> > > > 1) malicious or buggy apps can refuse/fail to return from onPause, so
> > > > the OS should have some kind of a timeout and kill such apps (it
> > > > already has the dreaded force close/wait dialog)
> > > > 2) even if they return, this doesn't mean that they don't have
> threads
> > > > running in the background doing something potentially risky to kill
> > > > My experience is that only like 1% of all devs I know, who use
> threads
> > > > in their apps (in C++, C# and Java, i.e. language doesn't matter),
> > > > know how to write properly multithreaded apps, and can't implement
> the
> > > > simpliest of all operations like ensuring a thread has started or
> > > > stopping a thread gracefully.
> >
> > > > Surely Google can think about this and come up with something very
> > > > intriguing and innovative because I have this 1 little head, we on
> the
> > > > thread have these ~10 heads, and they have thousands of big ones ;)
> >
> > > > Cheers
> >
> > > > On Mon, Mar 9, 2009 at 1:33 PM, Al Sutton <[email protected]>
> wrote:
> >
> > > >> I would suggest the user pressing the Home button pauses the app
> until
> > > >> the user tries to access it again. Then the existing task management
> > > >> infrastructure could kill it off if necessary.
> >
> > > >> I can see the main benefit of this permission being for highly
> > > >> interactive apps that probably don't want to keep thrashing away if
> the
> > > >> user isn't looking at their output.
> >
> > > >> Al.
> >
> > > >> Jondice wrote:
> >
> > > >>> Perhaps creating a new permission for running apps at a "high
> > > >>> priority" (possibly a linux real-time priority level?) would be
> > > >>> useful, especially for games.
> >
> > > >>> I also agree, users should be able to kill an app if they so
> desire;
> > > >>> the alternative which many, including myself use, is to restart the
> > > >>> phone, which is just ridiculous.  Admittedly, it seems as though I
> > > >>> haven't had to do this as much lately; I guess more developers are
> > > >>> getting better at implementing proper lifetime procedures in their
> > > >>> apps.
> >
> > > >>> On Mar 9, 7:20 am, Al Sutton <[email protected]> wrote:
> >
> > > >>>> That's why it would be a permission the user has to agree to on
> > > install.
> >
> > > >>>> To me it seems like a good idea for any platform that wants to
> high
> > > >>>> quality games to allow those games to use all the resources whilst
> > > >>>> they're in-play. After all, it's the norm on games consoles, and
> with
> > > >>>> the limited hardware in the G1 (as compared with a PS3 :)) it
> would
> > > make
> > > >>>> a lot of sense.
> >
> > > >>>> Al.
> >
> > > >>>> Incognito wrote:
> >
> > > >>>>> So the other one never starts? Won't this leave to unexpected
> > > behavior? I.e One app will block all others and not let them do their
> job
> > > without the user noticing. I.e he may not realize that he is no longer
> > > getting twitter messages because one app is blocking.
> >
> > > >>>>> On Mar 9, 2009, at 7:08 AM, Stoyan Damov <[email protected]
> >
> > > wrote:
> >
> > > >>>>> It is apparent which app is on top (in the foreground) - the last
> > > >>>>> launched one, isn't it?
> >
> > > >>>>> On Mon, Mar 9, 2009 at 1:02 PM, Incognito <[email protected]
> >
> > > wrote:
> >
> > > >>>>> What happens if two apps are asking for the same permision?
> >
> > > >>>>> On Mar 9, 2009, at 6:53 AM, Stoyan Damov <[email protected]
> >
> > > wrote:
> >
> > > >>>>> One can have the best of both worlds provided that the OS maker
> is
> > > >>>>> interested in providing this - for example, an app can request a
> > > >>>>> RUN_ALONE permission (or whatever) and the OS can do the rest -
> that
> > > >>>>> is, providing a single tasking experience on a multitasking OS
> should
> > > >>>>> not be that hard.
> >
> > > >>>>> On Mon, Mar 9, 2009 at 12:42 PM, Tote <[email protected]> wrote:
> >
> > > >>>>> On the other hand, it severely limits your opportunities on what
> you
> > > >>>>> can do on a platform, too.
> >
> > > >>>>> On Mar 9, 1:18 am, Stoyan Damov <[email protected]> wrote:
> > > >>>>> On Sat, Mar 7, 2009 at 3:19 PM, Mark Murphy <
> [email protected]>
> > > wrote:
> >
> > > >>>>> Background processing, in all its forms, is a double-edged sword.
> A
> > > >>>>> frequent complaint lodged against iPhone is that it does not
> allow
> > > >>>>> background processing.
> >
> > > >>>>> I consider this particular iPhone's feature one of the best
> features
> > > >>>>> on any smartphone - Apple have a very good reason to not allow 2
> apps
> > > >>>>> to run in parallel - 1 app can and will hinder the performance of
> the
> > > >>>>> other app, and as is the case with games on Android, it's quite
> an
> > > >>>>> unpleasant surprise to bust your ass to get your game drawing @
> ~60
> > > >>>>> fps when virtual nothing else is running, and then have it draw
> at a
> > > >>>>> randomly lower rate just because another app/s is/are running as
> > > well.
> >
> > > >>>>> Cheers
> >
> > > >>>> --
> >
> > > >>>> * Written an Android App? - List it athttp://andappstore.com/*
> >
> > > >>>> ======
> > > >>>> Funky Android Limited is registered in England & Wales with the
> > > >>>> company number  6741909. The registered head office is Kemp House,
> > > >>>> 152-160 City Road, London,  EC1V 2NX, UK.
> >
> > > >>>> The views expressed in this email are those of the author and not
> > > >>>> necessarily those of Funky Android Limited, it's associates, or
> it's
> > > >>>> subsidiaries.
> >
> > > >> --
> >
> > > >> * Written an Android App? - List it athttp://andappstore.com/*
> >
> > > >> ======
> > > >> Funky Android Limited is registered in England & Wales with the
> > > >> company number  6741909. The registered head office is Kemp House,
> > > >> 152-160 City Road, London,  EC1V 2NX, UK.
> >
> > > >> The views expressed in this email are those of the author and not
> > > >> necessarily those of Funky Android Limited, it's associates, or it's
> > > >> subsidiaries.
> >
> > > --
> >
> > > * Written an Android App? - List it athttp://andappstore.com/*
> >
> > > ======
> > > Funky Android Limited is registered in England & Wales with the
> > > company number  6741909. The registered head office is Kemp House,
> > > 152-160 City Road, London,  EC1V 2NX, UK.
> >
> > > The views expressed in this email are those of the author and not
> > > necessarily those of Funky Android Limited, it's associates, or it's
> > > subsidiaries.
> >
>

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