Perhaps creating a new permission for running apps at a "high
priority" (possibly a linux real-time priority level?) would be
useful, especially for games.

I also agree, users should be able to kill an app if they so desire;
the alternative which many, including myself use, is to restart the
phone, which is just ridiculous.  Admittedly, it seems as though I
haven't had to do this as much lately; I guess more developers are
getting better at implementing proper lifetime procedures in their
apps.

On Mar 9, 7:20 am, Al Sutton <[email protected]> wrote:
> That's why it would be a permission the user has to agree to on install.
>
> To me it seems like a good idea for any platform that wants to high
> quality games to allow those games to use all the resources whilst
> they're in-play. After all, it's the norm on games consoles, and with
> the limited hardware in the G1 (as compared with a PS3 :)) it would make
> a lot of sense.
>
> Al.
>
>
>
> Incognito wrote:
> > So the other one never starts? Won't this leave to unexpected behavior? I.e 
> > One app will block all others and not let them do their job without the 
> > user noticing. I.e he may not realize that he is no longer getting twitter 
> > messages because one app is blocking.  
>
> > On Mar 9, 2009, at 7:08 AM, Stoyan Damov <[email protected]> wrote:
>
> > It is apparent which app is on top (in the foreground) - the last
> > launched one, isn't it?
>
> > On Mon, Mar 9, 2009 at 1:02 PM, Incognito <[email protected]> wrote:
>
> > What happens if two apps are asking for the same permision?
>
> > On Mar 9, 2009, at 6:53 AM, Stoyan Damov <[email protected]> wrote:
>
> > One can have the best of both worlds provided that the OS maker is
> > interested in providing this - for example, an app can request a
> > RUN_ALONE permission (or whatever) and the OS can do the rest - that
> > is, providing a single tasking experience on a multitasking OS should
> > not be that hard.
>
> > On Mon, Mar 9, 2009 at 12:42 PM, Tote <[email protected]> wrote:
>
> > On the other hand, it severely limits your opportunities on what you
> > can do on a platform, too.
>
> > On Mar 9, 1:18 am, Stoyan Damov <[email protected]> wrote:
> > On Sat, Mar 7, 2009 at 3:19 PM, Mark Murphy <[email protected]> wrote:
>
> > Background processing, in all its forms, is a double-edged sword. A
> > frequent complaint lodged against iPhone is that it does not allow
> > background processing.
>
> > I consider this particular iPhone's feature one of the best features
> > on any smartphone - Apple have a very good reason to not allow 2 apps
> > to run in parallel - 1 app can and will hinder the performance of the
> > other app, and as is the case with games on Android, it's quite an
> > unpleasant surprise to bust your ass to get your game drawing @ ~60
> > fps when virtual nothing else is running, and then have it draw at a
> > randomly lower rate just because another app/s is/are running as well.
>
> > Cheers
>
> --
>
> * Written an Android App? - List it athttp://andappstore.com/*
>
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> The views expressed in this email are those of the author and not
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