Thanks Chris (and Incognito)!

Yes, I know it's really *quite* off-topic on the android-discuss list,
and off-topic even for this thread, but couldn't help it! :)

Cheers

On Thu, Mar 19, 2009 at 12:42 PM, Chris Greening
<[email protected]> wrote:
>
> There was a big discussion about this on the iPhone forums.
>
> The conclusion was that Objective-C is find for most things. If you're
> doing some number crunching on some complex data structures (e.g.
> vectors/matrices etc) then you'll probably want to re-use your C++
> libraries.
>
> The interface to open GL is a C-API already. So there's no objective-C
> overhead with calls to that.
>
> Mixing C++ and Objective-C works well - I've done it in my projects
> and use the stl library to get good collection classes for native
> types (the collection classes in Objective-C are great for Obj-C
> objects but you have to box everything else).
>
> For doing the UI objective-C is the way to go - you can't really avoid
> it as the entire UI kit is all objective-C.
>
> I'd recommend checking out Cocos2d 
> http://groups.google.co.uk/group/cocos2d-iphone-discuss
> - that seems to be the library of choice for 2D games on the iPhone.
> One of my non-developer background friends has started using it and
> says that it's great.
>
> Anyway, this is a bit off topic for an Android discussion group!
>
> On 19 Mar, 10:27, Stoyan Damov <[email protected]> wrote:
>> Right. If I'm to write an arcade/action game for iPhone would you
>> suggest that I implement it in C++ (which is one of my day job's
>> languages, and in which I'm proficient) or I should go with
>> Objective-C since it's the language of choice for MacOS (which I
>> should re-learn)? Is Objective-C fast enough for action games?
>>
>> Thanks
>>
>> On Thu, Mar 19, 2009 at 12:15 PM, Incognito <[email protected]> wrote:
>>
>> > Sorry never used any. They wanted me to pay money for the one I found, 
>> > don't remember name right now, will look them up. My apps were originally 
>> > written in C so all I did was to move that code to iPhone since it 
>> > supports C.
>>
>> > On Mar 19, 2009, at 5:48 AM, Stoyan Damov <[email protected]> wrote:
>>
>> > Would you care to mention at least one of them? Especially if you've
>> > ever used it.
>> > Thanks!
>>
>> > On Thu, Mar 19, 2009 at 11:21 AM, Incognito <[email protected]> wrote:
>>
>> > There are tools available to port your java code to Objective-C. That 
>> > should save you a huge amount of time.
>>
>> > On Mar 19, 2009, at 5:04 AM, Al Sutton <[email protected]> wrote:
>>
>> > So many ideas, so little time......
>>
>> > Al.
>>
>> > Incognito wrote:
>> > Why not just develop for both instead of choosing sides?
>>
>> > On Mar 18, 2009, at 2:30 PM, Pd <[email protected]> wrote:
>>
>> > I must admit VOIP on (stock) android would be a killer app for me.  I
>> > could sell that 10,000 times over to our clients.  My take on Apple vs
>> > Android goes a bit like this:
>>
>> > Commodore 64 - Sinclair spectrum
>> > Commodore Amiga - Atari ST
>> > PC - Mac
>> > Android - iPhone
>>
>> > I made a wise choice  :-)
>>
>> > Some are saying Google won't make it in the mobile space.  TBH I don't
>> > think they will have to with the new tech coming out with Android.  The
>> > G? is just a small feather in a big headdress :-)  Android will be
>> > everywhere and boy am I looking forward to the day  :-)
>>
>> > Pd.
>>
>> > Al Sutton wrote:
>> > I think the comparison table at
>> >http://lifehacker.com/5173441/android-versus-iphone-30-the-showdown
>> > gives a pretty good picture of how the iPhone OS update compares with
>> > Android.
>>
>> > Apple may be something of an anomaly in the mobile market, but it's a
>> > popular anomaly that consumers seem to like.
>>
>> > Al.
>>
>> > fdimeglio wrote:
>>
>> > You just dont understand the problem IMHO. Dont get me wrong, I am a
>> > huge advocate of Android.
>>
>> > With this new iPhone OS 3.0, Apple is giving more meat to both the
>> > final users (consumers) and the developers.
>>
>> > I think this is a great deal and Apple thru this wise move is just
>> > trying to kill the competition right the way. We can say goodbye to
>> > crappy basic phones, Blackberry OS, WinMo and others in a couple of
>> > years as they are now just "followers". iPhone is right now way more
>> > attractive to users and developers and this will increase a lot more
>> > with iPhone OS 3.0.
>>
>> > I am more concerned about Android right now and I would LOVE to see a
>> > roadmap that can show how Android will be able to compete with the
>> > iPhone OS.
>>
>> > Saying that Apple is a "freak" in the mobile market shows that you
>> > dont understand this market and stay in your mind with the old classic
>> > mobile world which is now scheduled to die.
>>
>> > Common Google, we really need to have a great response to this huge
>> > threat and some roadmap elements.
>>
>> > Fabrice
>>
>> > On Mar 17, 3:19 pm, Israel Ferrer <[email protected]> wrote:
>>
>> > Oh!
>> > I was reading live the Keynote, and It was like a joke. I will explain
>> > to all the audience my point of view.
>> > First of all, Apple is out of the Mobile world. Why? There wasnt in
>> > MWC09 at Barcelona, so Apple think that dont sell mobile. Apple sell
>> > innovation and they know it.
>> > Finally, I was reading and when It appear (cOPY & Paste) I was
>> > seriously afraid. Why? Maybe Apple try to rename it like iCopy and
>> > patent it, WOW danger ;P And what about Spotlight, WTH! Spotlight is
>> > nothing more than a find engine... are you serious?
>> > Apple is not a matter for the Mobile Market, Apple is the freak in the
>> > Mobile Market.
>> > But App Store and new SDK is the perfect machine to make MMORPG Like
>> > second life, its the perfect business. Apple is doing great with the
>> > App Store and SDK ;)
>>
>> >http://and.roid.es
>>
>> > El 17/03/2009, a las 23:03, Pd escribió:
>>
>> > Just had the shock of my life!  For a minute there I thought I was
>> > in an
>> > Android forum! ... Silly me!  ;-)
>>
>> > So if you can all trot over to the iPhone forums and mention the G1
>> > complete with the amazing Android OS that should make us just about
>> > even  :-)
>>
>> > Avraham Serour wrote:
>>
>> > I remember when I worked with brew, from the beginning they had
>> > subscription and use based model, uses was based on an api, so the
>> > application decided what a use mean, for example for a ringtone app
>> > it
>> > meant a ringtone was downloaded, for a game each time you entered the
>> > game, or each time you played and so on.. even
>> > I remember my company could offer the same game either for $x each
>> > month or something like 4$x to own it, customer choice
>>
>> > at the time they didn't have free apps though, don't know how the
>> > brew
>> > market today
>>
>> > On Tue, Mar 17, 2009 at 10:57 PM, Stoyan Damov
>> > <[email protected]
>> > <mailto:[email protected]>> wrote:
>>
>> >  more here:
>>
>> >  http://www.macrumors.com/
>>
>> >  I'm going to be one of the 1st to own it. Incredible smartphone.
>>
>> >  On Tue, Mar 17, 2009 at 9:20 PM, Al Sutton <[email protected]
>> >  <mailto:[email protected]>> wrote:
>>
>> > Highlights;
>>
>> > - In-application purchasing and subscription purchases
>> > - Devs can embed Google Maps in their apps (Yes, this is on the
>>
>> >  iPhone)
>>
>> > - Turn by Turn directions can be accessed by any app, but they
>>
>> >  can't use
>>
>> > the Google Map tiles for it.
>> > - Data Push notification system as an alternative to background
>>
>> >  apps.
>>
>> > - Peer to Peer connectivity using bluetooth without the need for
>>
>> >  pairing
>>
>> > - Apps that can talk to custom hardware (e.g. A tuner for a FM
>>
>> >  Radio add-in)
>>
>> > - In-game voice
>> > - Cut & Paste (they've played catchup on that one :)).
>> > - MMS
>> > - Voice Memos
>> > - Search that goes through contacts, emails, calendar appointments,
>> > - Tethering support is supported but carriers control if it's
>>
>> >  enabled.
>>
>> > Al.
>>
>> > --
>>
>> > * Written an Android App? - List it athttp://andappstore.com/*
>>
>> > ======
>> > Funky Android Limited is registered in England & Wales with the
>> > company number  6741909. The registered head office is Kemp House,
>> > 152-160 City Road, London,  EC1V 2NX, UK.
>>
>> > The views expressed in this email are those of the author and not
>> > necessarily those of Funky Android Limited, it's associates, or it's
>> > subsidiaries.
>>
>> > --
>>
>> > * Written an Android App? - List it athttp://andappstore.com/*
>>
>> > ======
>> > Funky Android Limited is registered in England & Wales with the
>> > company number  6741909. The registered head office is Kemp House,
>> > 152-160 City Road, London,  EC1V 2NX, UK.
>>
>> > The views expressed in this email are those of the author and not
>> > necessarily those of Funky Android Limited, it's associates, or it's
>> > subsidiaries.
> >
>

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