I'd like to see it when it comes out....

On Thu, Mar 19, 2009 at 6:28 PM, Felipemnoa <[email protected]> wrote:

>
>
> Just one more thing off topic. My company is about to announce a new tool:
> A java to objective-c translator. There is nothing there in our website
> about this product yet but you should expect to see something there in a
> couple of weeks at: http:\\www.noatechnologies.com
>
> On Mar 19, 2009, at 6:52 AM, Stoyan Damov <[email protected]> wrote:
>
>
> Thanks Chris (and Incognito)!
>
> Yes, I know it's really *quite* off-topic on the android-discuss list,
> and off-topic even for this thread, but couldn't help it! :)
>
> Cheers
>
> On Thu, Mar 19, 2009 at 12:42 PM, Chris Greening
> <[email protected]> wrote:
>
> There was a big discussion about this on the iPhone forums.
>
> The conclusion was that Objective-C is find for most things. If you're
> doing some number crunching on some complex data structures (e.g.
> vectors/matrices etc) then you'll probably want to re-use your C++
> libraries.
>
> The interface to open GL is a C-API already. So there's no objective-C
> overhead with calls to that.
>
> Mixing C++ and Objective-C works well - I've done it in my projects
> and use the stl library to get good collection classes for native
> types (the collection classes in Objective-C are great for Obj-C
> objects but you have to box everything else).
>
> For doing the UI objective-C is the way to go - you can't really avoid
> it as the entire UI kit is all objective-C.
>
> I'd recommend checking out Cocos2d
> http://groups.google.co.uk/group/cocos2d-iphone-discuss
> - that seems to be the library of choice for 2D games on the iPhone.
> One of my non-developer background friends has started using it and
> says that it's great.
>
> Anyway, this is a bit off topic for an Android discussion group!
>
> On 19 Mar, 10:27, Stoyan Damov <[email protected]> wrote:
> Right. If I'm to write an arcade/action game for iPhone would you
> suggest that I implement it in C++ (which is one of my day job's
> languages, and in which I'm proficient) or I should go with
> Objective-C since it's the language of choice for MacOS (which I
> should re-learn)? Is Objective-C fast enough for action games?
>
> Thanks
>
> On Thu, Mar 19, 2009 at 12:15 PM, Incognito <[email protected]> wrote:
>
> Sorry never used any. They wanted me to pay money for the one I found,
> don't remember name right now, will look them up. My apps were originally
> written in C so all I did was to move that code to iPhone since it supports
> C.
>
> On Mar 19, 2009, at 5:48 AM, Stoyan Damov <[email protected]> wrote:
>
> Would you care to mention at least one of them? Especially if you've
> ever used it.
> Thanks!
>
> On Thu, Mar 19, 2009 at 11:21 AM, Incognito <[email protected]> wrote:
>
> There are tools available to port your java code to Objective-C. That
> should save you a huge amount of time.
>
> On Mar 19, 2009, at 5:04 AM, Al Sutton <[email protected]> wrote:
>
> So many ideas, so little time......
>
> Al.
>
> Incognito wrote:
> Why not just develop for both instead of choosing sides?
>
> On Mar 18, 2009, at 2:30 PM, Pd <[email protected]> wrote:
>
> I must admit VOIP on (stock) android would be a killer app for me.  I
> could sell that 10,000 times over to our clients.  My take on Apple vs
> Android goes a bit like this:
>
> Commodore 64 - Sinclair spectrum
> Commodore Amiga - Atari ST
> PC - Mac
> Android - iPhone
>
> I made a wise choice  :-)
>
> Some are saying Google won't make it in the mobile space.  TBH I don't
> think they will have to with the new tech coming out with Android.  The
> G? is just a small feather in a big headdress :-)  Android will be
> everywhere and boy am I looking forward to the day  :-)
>
> Pd.
>
> Al Sutton wrote:
> I think the comparison table at
> http://lifehacker.com/5173441/android-versus-iphone-30-the-showdown
> gives a pretty good picture of how the iPhone OS update compares with
> Android.
>
> Apple may be something of an anomaly in the mobile market, but it's a
> popular anomaly that consumers seem to like.
>
> Al.
>
> fdimeglio wrote:
>
> You just dont understand the problem IMHO. Dont get me wrong, I am a
> huge advocate of Android.
>
> With this new iPhone OS 3.0, Apple is giving more meat to both the
> final users (consumers) and the developers.
>
> I think this is a great deal and Apple thru this wise move is just
> trying to kill the competition right the way. We can say goodbye to
> crappy basic phones, Blackberry OS, WinMo and others in a couple of
> years as they are now just "followers". iPhone is right now way more
> attractive to users and developers and this will increase a lot more
> with iPhone OS 3.0.
>
> I am more concerned about Android right now and I would LOVE to see a
> roadmap that can show how Android will be able to compete with the
> iPhone OS.
>
> Saying that Apple is a "freak" in the mobile market shows that you
> dont understand this market and stay in your mind with the old classic
> mobile world which is now scheduled to die.
>
> Common Google, we really need to have a great response to this huge
> threat and some roadmap elements.
>
> Fabrice
>
> On Mar 17, 3:19 pm, Israel Ferrer <[email protected]> wrote:
>
> Oh!
> I was reading live the Keynote, and It was like a joke. I will explain
> to all the audience my point of view.
> First of all, Apple is out of the Mobile world. Why? There wasnt in
> MWC09 at Barcelona, so Apple think that dont sell mobile. Apple sell
> innovation and they know it.
> Finally, I was reading and when It appear (cOPY & Paste) I was
> seriously afraid. Why? Maybe Apple try to rename it like iCopy and
> patent it, WOW danger ;P And what about Spotlight, WTH! Spotlight is
> nothing more than a find engine... are you serious?
> Apple is not a matter for the Mobile Market, Apple is the freak in the
> Mobile Market.
> But App Store and new SDK is the perfect machine to make MMORPG Like
> second life, its the perfect business. Apple is doing great with the
> App Store and SDK ;)
>
> http://and.roid.es
>
> El 17/03/2009, a las 23:03, Pd escribió:
>
> Just had the shock of my life!  For a minute there I thought I was
> in an
> Android forum! ... Silly me!  ;-)
>
> So if you can all trot over to the iPhone forums and mention the G1
> complete with the amazing Android OS that should make us just about
> even  :-)
>
> Avraham Serour wrote:
>
> I remember when I worked with brew, from the beginning they had
> subscription and use based model, uses was based on an api, so the
> application decided what a use mean, for example for a ringtone app
> it
> meant a ringtone was downloaded, for a game each time you entered the
> game, or each time you played and so on.. even
> I remember my company could offer the same game either for $x each
> month or something like 4$x to own it, customer choice
>
> at the time they didn't have free apps though, don't know how the
> brew
> market today
>
> On Tue, Mar 17, 2009 at 10:57 PM, Stoyan Damov
> <[email protected]
> <mailto:[email protected]>> wrote:
>
>  more here:
>
>  http://www.macrumors.com/
>
>  I'm going to be one of the 1st to own it. Incredible smartphone.
>
>  On Tue, Mar 17, 2009 at 9:20 PM, Al Sutton <[email protected]
>  <mailto:[email protected]>> wrote:
>
> Highlights;
>
> - In-application purchasing and subscription purchases
> - Devs can embed Google Maps in their apps (Yes, this is on the
>
>  iPhone)
>
> - Turn by Turn directions can be accessed by any app, but they
>
>  can't use
>
> the Google Map tiles for it.
> - Data Push notification system as an alternative to background
>
>  apps.
>
> - Peer to Peer connectivity using bluetooth without the need for
>
>  pairing
>
> - Apps that can talk to custom hardware (e.g. A tuner for a FM
>
>  Radio add-in)
>
> - In-game voice
> - Cut & Paste (they've played catchup on that one :)).
> - MMS
> - Voice Memos
> - Search that goes through contacts, emails, calendar appointments,
> - Tethering support is supported but carriers control if it's
>
>  enabled.
>
> Al.
>
> --
>
> * Written an Android App? - List it athttp://andappstore.com/*
>
> ======
> Funky Android Limited is registered in England & Wales with the
> company number  6741909. The registered head office is Kemp House,
> 152-160 City Road, London,  EC1V 2NX, UK.
>
> The views expressed in this email are those of the author and not
> necessarily those of Funky Android Limited, it's associates, or it's
> subsidiaries.
>
> --
>
> * Written an Android App? - List it athttp://andappstore.com/*
>
> ======
> Funky Android Limited is registered in England & Wales with the
> company number  6741909. The registered head office is Kemp House,
> 152-160 City Road, London,  EC1V 2NX, UK.
>
> The views expressed in this email are those of the author and not
> necessarily those of Funky Android Limited, it's associates, or it's
> subsidiaries.
>
>
>
>
>
>
>
>
>
>
> >
>

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