How does it compare to XMLVM? http://www.xmlvm.org/overview/
S On 19 Mar 2009, at 18:13, Felipe (Noa Technologies) wrote: > > We will announce the Beta version here it when it comes out. > > On Mar 19, 1:10 pm, Paper Coder <[email protected]> wrote: >> I'd like to see it when it comes out.... >> >> >> >> On Thu, Mar 19, 2009 at 6:28 PM, Felipemnoa <[email protected]> >> wrote: >> >>> Just one more thing off topic. My company is about to announce a >>> new tool: >>> A java to objective-c translator. There is nothing there in our >>> website >>> about this product yet but you should expect to see something >>> there in a >>> couple of weeks at: http:\\www.noatechnologies.com >> >>> On Mar 19, 2009, at 6:52 AM, Stoyan Damov <[email protected]> >>> wrote: >> >>> Thanks Chris (and Incognito)! >> >>> Yes, I know it's really *quite* off-topic on the android-discuss >>> list, >>> and off-topic even for this thread, but couldn't help it! :) >> >>> Cheers >> >>> On Thu, Mar 19, 2009 at 12:42 PM, Chris Greening >>> <[email protected]> wrote: >> >>> There was a big discussion about this on the iPhone forums. >> >>> The conclusion was that Objective-C is find for most things. If >>> you're >>> doing some number crunching on some complex data structures (e.g. >>> vectors/matrices etc) then you'll probably want to re-use your C++ >>> libraries. >> >>> The interface to open GL is a C-API already. So there's no >>> objective-C >>> overhead with calls to that. >> >>> Mixing C++ and Objective-C works well - I've done it in my projects >>> and use the stl library to get good collection classes for native >>> types (the collection classes in Objective-C are great for Obj-C >>> objects but you have to box everything else). >> >>> For doing the UI objective-C is the way to go - you can't really >>> avoid >>> it as the entire UI kit is all objective-C. >> >>> I'd recommend checking out Cocos2d >>> http://groups.google.co.uk/group/cocos2d-iphone-discuss >>> - that seems to be the library of choice for 2D games on the iPhone. >>> One of my non-developer background friends has started using it and >>> says that it's great. >> >>> Anyway, this is a bit off topic for an Android discussion group! >> >>> On 19 Mar, 10:27, Stoyan Damov <[email protected]> wrote: >>> Right. If I'm to write an arcade/action game for iPhone would you >>> suggest that I implement it in C++ (which is one of my day job's >>> languages, and in which I'm proficient) or I should go with >>> Objective-C since it's the language of choice for MacOS (which I >>> should re-learn)? Is Objective-C fast enough for action games? >> >>> Thanks >> >>> On Thu, Mar 19, 2009 at 12:15 PM, Incognito >>> <[email protected]> wrote: >> >>> Sorry never used any. They wanted me to pay money for the one I >>> found, >>> don't remember name right now, will look them up. My apps were >>> originally >>> written in C so all I did was to move that code to iPhone since it >>> supports >>> C. >> >>> On Mar 19, 2009, at 5:48 AM, Stoyan Damov <[email protected]> >>> wrote: >> >>> Would you care to mention at least one of them? Especially if you've >>> ever used it. >>> Thanks! >> >>> On Thu, Mar 19, 2009 at 11:21 AM, Incognito >>> <[email protected]> wrote: >> >>> There are tools available to port your java code to Objective-C. >>> That >>> should save you a huge amount of time. >> >>> On Mar 19, 2009, at 5:04 AM, Al Sutton <[email protected]> >>> wrote: >> >>> So many ideas, so little time...... >> >>> Al. >> >>> Incognito wrote: >>> Why not just develop for both instead of choosing sides? >> >>> On Mar 18, 2009, at 2:30 PM, Pd <[email protected]> wrote: >> >>> I must admit VOIP on (stock) android would be a killer app for >>> me. I >>> could sell that 10,000 times over to our clients. My take on >>> Apple vs >>> Android goes a bit like this: >> >>> Commodore 64 - Sinclair spectrum >>> Commodore Amiga - Atari ST >>> PC - Mac >>> Android - iPhone >> >>> I made a wise choice :-) >> >>> Some are saying Google won't make it in the mobile space. TBH I >>> don't >>> think they will have to with the new tech coming out with >>> Android. The >>> G? is just a small feather in a big headdress :-) Android will be >>> everywhere and boy am I looking forward to the day :-) >> >>> Pd. >> >>> Al Sutton wrote: >>> I think the comparison table at >>> http://lifehacker.com/5173441/android-versus-iphone-30-the-showdown >>> gives a pretty good picture of how the iPhone OS update compares >>> with >>> Android. >> >>> Apple may be something of an anomaly in the mobile market, but >>> it's a >>> popular anomaly that consumers seem to like. >> >>> Al. >> >>> fdimeglio wrote: >> >>> You just dont understand the problem IMHO. Dont get me wrong, I am a >>> huge advocate of Android. >> >>> With this new iPhone OS 3.0, Apple is giving more meat to both the >>> final users (consumers) and the developers. >> >>> I think this is a great deal and Apple thru this wise move is just >>> trying to kill the competition right the way. We can say goodbye to >>> crappy basic phones, Blackberry OS, WinMo and others in a couple of >>> years as they are now just "followers". iPhone is right now way more >>> attractive to users and developers and this will increase a lot more >>> with iPhone OS 3.0. >> >>> I am more concerned about Android right now and I would LOVE to >>> see a >>> roadmap that can show how Android will be able to compete with the >>> iPhone OS. >> >>> Saying that Apple is a "freak" in the mobile market shows that you >>> dont understand this market and stay in your mind with the old >>> classic >>> mobile world which is now scheduled to die. >> >>> Common Google, we really need to have a great response to this huge >>> threat and some roadmap elements. >> >>> Fabrice >> >>> On Mar 17, 3:19 pm, Israel Ferrer <[email protected]> wrote: >> >>> Oh! >>> I was reading live the Keynote, and It was like a joke. I will >>> explain >>> to all the audience my point of view. >>> First of all, Apple is out of the Mobile world. Why? There wasnt in >>> MWC09 at Barcelona, so Apple think that dont sell mobile. Apple sell >>> innovation and they know it. >>> Finally, I was reading and when It appear (cOPY & Paste) I was >>> seriously afraid. Why? Maybe Apple try to rename it like iCopy and >>> patent it, WOW danger ;P And what about Spotlight, WTH! Spotlight is >>> nothing more than a find engine... are you serious? >>> Apple is not a matter for the Mobile Market, Apple is the freak in >>> the >>> Mobile Market. >>> But App Store and new SDK is the perfect machine to make MMORPG Like >>> second life, its the perfect business. Apple is doing great with the >>> App Store and SDK ;) >> >>> http://and.roid.es >> >>> El 17/03/2009, a las 23:03, Pd escribió: >> >>> Just had the shock of my life! For a minute there I thought I was >>> in an >>> Android forum! ... Silly me! ;-) >> >>> So if you can all trot over to the iPhone forums and mention the G1 >>> complete with the amazing Android OS that should make us just about >>> even :-) >> >>> Avraham Serour wrote: >> >>> I remember when I worked with brew, from the beginning they had >>> subscription and use based model, uses was based on an api, so the >>> application decided what a use mean, for example for a ringtone app >>> it >>> meant a ringtone was downloaded, for a game each time you entered >>> the >>> game, or each time you played and so on.. even >>> I remember my company could offer the same game either for $x each >>> month or something like 4$x to own it, customer choice >> >>> at the time they didn't have free apps though, don't know how the >>> brew >>> market today >> >>> On Tue, Mar 17, 2009 at 10:57 PM, Stoyan Damov >>> <[email protected] >>> <mailto:[email protected]>> wrote: >> >>> more here: >> >>> http://www.macrumors.com/ >> >>> I'm going to be one of the 1st to own it. Incredible smartphone. >> >>> On Tue, Mar 17, 2009 at 9:20 PM, Al Sutton <[email protected] >>> <mailto:[email protected]>> wrote: >> >>> Highlights; >> >>> - In-application purchasing and subscription purchases >>> - Devs can embed Google Maps in their apps (Yes, this is on the >> >>> iPhone) >> >>> - Turn by Turn directions can be accessed by any app, but they >> >>> can't use >> >>> the Google Map tiles for it. >>> - Data Push notification system as an alternative to background >> >>> apps. >> >>> - Peer to Peer connectivity using bluetooth without the need for >> >>> pairing >> >>> - Apps that can talk to custom hardware (e.g. A tuner for a FM >> >>> Radio add-in) >> >>> - In-game voice >>> - Cut & Paste (they've played catchup on that one :)). >>> - MMS >>> - Voice Memos >>> - Search that goes through contacts, emails, calendar appointments, >>> - Tethering support is supported but carriers control if it's >> >>> enabled. >> >>> Al. >> >>> -- >> >>> * Written an Android App? - List it athttp://andappstore.com/* >> >>> ====== >>> Funky Android Limited is registered in England & Wales with the >>> company number 6741909. The registered head office is Kemp House, >>> 152-160 City Road, London, EC1V 2NX, UK. >> >>> The views expressed in this email are those of the author and not >>> necessarily those of Funky Android Limited, it's associates, or it's >>> subsidiaries. >> >>> -- >> >>> * Written an Android App? - List it athttp://andappstore.com/* >> >>> ====== >>> Funky Android Limited is registered in England & Wales with the >>> company number 6741909. The registered head office is Kemp House, >>> 152-160 City Road, London, EC1V 2NX, UK. >> >>> The views expressed in this email are those of the author and not >>> necessarily those of Funky Android Limited, it's associates, or it's >>> subsidiaries.- Hide quoted text - >> >> - Show quoted text - > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. 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