The lack of space also DIRECTLY impacts the quality of the software
(read games) for Android because development companies are EXTREMELY
LIMITED to what they can fit in an .apk.

For example, in my game I planned to have at least 5 tracks of in-game
music, which I *almost* bought from a professional sound selling
company (I did bought 1 after all) and while I was picking which ones
to buy, I also happened to build and apk with sample mp3s I already
had in order to test the "jukebox", only to find out that the apk
exceeds some limits from hell.

Another one - I wanted to include lots of animations (mostly particle
animations - explosions, etc.) and again I couldn't because there's no
space. Now I'm planning to remove the .mp3 (which btw I had to squeeze
to 96 kbps) to include some animations.

This ~70 MB limit is FUCKING RIDICULOUS and I could care less who's
fault is that. You can't possibly release a smart phone w/ 70MB of
memory for apps (that's an oxymoron). It won't be a smartphone then -
it would be a DUMB PHONE.

Cheers

On Mon, Mar 23, 2009 at 5:49 PM, Ed <[email protected]> wrote:
>
> As a hobbyist coder that is primarily a user, I have to agree with
> James Clements' comment. I have already had to uninstall at least a
> dozen apps to maintain space on my G1. These include some paid apps,
> which I imagine would really tick most buyers off. If I had the use of
> the SD card, those apps would still be on my phone. Oh well, it's been
> brought up a thousand times, and supposedly Google is working on that.
>
> --Ed
>
> On Mar 23, 10:34 am, BikingBill <[email protected]> wrote:
>> I think the big issue appears to be that most users have not opted
>> into the billing system (Google Checkout).
>>
>> What ever happened to charging their phone bill?
>>
>> With 4 paid apps in the store, this is a real issue for us.
>>
>> Bill
>>
>> On Mar 23, 7:42 am, Sundog <[email protected]> wrote:
>>
>> > No, I don't think so. I think I have wasted an awful lot of time and
>> > effort for ridiculously low results and I'm sick about it.
>>
>> > On Mar 23, 8:17 am, Incognito <[email protected]> wrote:
>>
>> > > Who cares? We do. Haven't you been reading?
>>
>> > > On Mar 23, 2009, at 8:52 AM, James Clements <[email protected]> wrote:
>>
>> > > the Weather Channnel 250k+
>> > > MySpace 250k+
>> > > ShopSavvy 250k+
>> > > YellowPages <250K
>>
>> > > With just these 4 apps there have been almost 1 Million downloads ...
>>
>> > > Will there ever be a catchup with iPhone ... I think not and who cares 
>> > > ... If the world eventually gets 20 android models world wide ... then I 
>> > > think it may easy leave iPhone downloads in the dust ..
>>
>> > > And Individual app selling a million+ copies will be a feat ... but not 
>> > > in the range of impossible ..
>>
>> > > On Mon, Mar 23, 2009 at 6:01 AM, [email protected] 
>> > > <[email protected]> wrote:
>>
>> > > Asking because we all know iPhone apps do - even those as imaginative
>> > > (!) as iFart.
>>
>> > > Currently on Android, #1 paid app (according to aTrackDog) is
>> > > PowerManager and that has sold somewhere between 5,000 and 10,000. Not
>> > > bad - I guess dev must have made something like $5,000 - but not a
>> > > life-changing amount, like we are used to hearing about from iPhone
>> > > devs.
>>
>> > > So what do we think? Will Android ever see the sort of sales that
>> > > would allow us to give up the dayjob?!
>>
>>
> >
>

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