On Mar 23, 3:58 pm, Stoyan Damov <[email protected]> wrote: > For example, in my game I planned to have at least 5 tracks of in-game > music, which I *almost* bought from a professional sound selling > company (I did bought 1 after all) and while I was picking which ones > to buy, I also happened to build and apk with sample mp3s I already > had in order to test the "jukebox", only to find out that the apk > exceeds some limits from hell.
Did you consider downloading the music to the user's SD card the first time the game is run? -- Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
