On Mar 23, 3:58 pm, Stoyan Damov <[email protected]> wrote:
> For example, in my game I planned to have at least 5 tracks of in-game
> music, which I *almost* bought from a professional sound selling
> company (I did bought 1 after all) and while I was picking which ones
> to buy, I also happened to build and apk with sample mp3s I already
> had in order to test the "jukebox", only to find out that the apk
> exceeds some limits from hell.

Did you consider downloading the music to the user's SD card the first
time the game is run?

--
Jon

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