I don't see how opengl helps with the fact that the game's code runs
on the *same* processor, as the one, doing the GC.
You can have all your drawing occur on the GPU, but the game will
*still* stutter, if a background process triggers GC, because the very
drawGameScene() call will be postponed because of the GC.

On Thu, Mar 26, 2009 at 1:54 PM, Incognito <[email protected]> wrote:
>
>
> Did you try opengl?
>
> On Mar 26, 2009, at 5:18 AM, "[email protected]" 
> <[email protected]> wrote:
>
>
> because I don't think Android can handle smooth scrolling. Tried
> myself with all sorts of views, surface views, always a horrible
> flicker even with 20 - 30fps.
>
> Looking at the market its the same story. Most games don't attempt
> side scrolling and the ones that do end up with very jerky scrolling,
> e.g. deBlob $3.99 ported from iPhone. Alien Blood Bath is a similar
> story.
>
> I'm starting to think this is a technical limitation.If it is, this
> could mean our games never compete with other mobile platforms and
> could limit Android's ability to compete in the market.
>
>
>
>
>
>
>
> >
>

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