I don't see how opengl helps with the fact that the game's code runs on the *same* processor, as the one, doing the GC. You can have all your drawing occur on the GPU, but the game will *still* stutter, if a background process triggers GC, because the very drawGameScene() call will be postponed because of the GC.
On Thu, Mar 26, 2009 at 1:54 PM, Incognito <[email protected]> wrote: > > > Did you try opengl? > > On Mar 26, 2009, at 5:18 AM, "[email protected]" > <[email protected]> wrote: > > > because I don't think Android can handle smooth scrolling. Tried > myself with all sorts of views, surface views, always a horrible > flicker even with 20 - 30fps. > > Looking at the market its the same story. Most games don't attempt > side scrolling and the ones that do end up with very jerky scrolling, > e.g. deBlob $3.99 ported from iPhone. Alien Blood Bath is a similar > story. > > I'm starting to think this is a technical limitation.If it is, this > could mean our games never compete with other mobile platforms and > could limit Android's ability to compete in the market. > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
