Opengl is for 2d and 3d games. Yes, it may be too much for an app.
On Mar 26, 2009, at 8:00 AM, "[email protected]" <[email protected]> wrote: Not yet - I'm actually writing an app, not a game. I don't want to learn OpenGL just now unless I really have to. Have seen some good OpenGL examples, but they seem to handle more 3d modelling than 2d scrolling - but I don't know too much about it to be honest. On Mar 26, 11:54 am, Incognito <[email protected]> wrote: Did you try opengl? On Mar 26, 2009, at 5:18 AM, "[email protected]" <[email protected]> wrote: because I don't think Android can handle smooth scrolling. Tried myself with all sorts of views, surface views, always a horrible flicker even with 20 - 30fps. Looking at the market its the same story. Most games don't attempt side scrolling and the ones that do end up with very jerky scrolling, e.g. deBlob $3.99 ported from iPhone. Alien Blood Bath is a similar story. I'm starting to think this is a technical limitation.If it is, this could mean our games never compete with other mobile platforms and could limit Android's ability to compete in the market. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
