"Let me bite my tongue. :p"
Why?

What can of worms of worms are you talking about? I know everything
has a downside, but convince me that billing through a cell-phone
carrier is a bad idea overall. I may come to agree with you :-)

On Apr 1, 1:11 pm, Incognito <[email protected]> wrote:
> Let me bite my tongue. :p
>
> On Apr 1, 2009, at 1:00 PM, Sean Hodges <[email protected]> wrote:
>
> You are right to a point, although I don't think this is as big a deal
> as you suggest.
>
> I am able to buy a selection of exceedingly bad ring-tones, with the
> cost charged directly to my phone bill. There are also numerous
> charities that receive donations charged through phone bills, not to
> mention radio stations and TV quiz shows. Many of these companies seem
> to be fully capable of maintaining a stable payment model by charging
> to phone bills, and I'd bet none of them are under direct control of
> specific phone operators. Having said that, I'm not an expert in the
> industry, so if someone can prove me wrong I'll happily stand
> corrected.
>
> On Wed, Apr 1, 2009 at 5:39 PM, Incognito <[email protected]> wrote:
>
> Charging the customer's phone bill just opens up a whole new can of worms. 
> One example is that it gives too much control to the phone operators which is 
> what we are trying to move away from. As people have already mentioned the 
> iPhone app store was a success from day one because it already had a large 
> user base acustomed to buy stuff in iTunes. They did not grow that user base 
> overnight. This is what google seems to be doing right now and like all good 
> things it just takes time.
>
> On Apr 1, 2009, at 12:26 PM, Streets Of Boston <[email protected]> 
> wrote:
>
> "I randomly poll G1 users and almost none of them have opted into the
> Google Checkout system.
>
> What ever happened to charging the subscriber's phone bill?"<<
>
> Exactly what i was thinking.
> The choice of payments is the biggest road-block here, i think.
>
> I've posted this many times, but i think that charging the customer's
> phone-bill would be very helpful toward success for the Android
> Market. As a developer, i'd be willing to pay a few extra percentage
> points from my revenue to make this happen.
>
> On Apr 1, 10:54 am, BikingBill <[email protected]> wrote:
> The VERY BEST SELLING paid apps are doing only a few 1000 units of
> sales.
>
> Our Blackjack Game (Kenny Rogers, the Gambler Mobile) may be the best
> selling paid Blackjack game in the Marketplace but even on the uber-
> crowded iPhone App Store we make far more revenue there than on
> Android.
>
> I randomly poll G1 users and almost none of them have opted into the
> Google Checkout system.
>
> What ever happened to charging the subscriber's phone bill?
>
> FYI: We just released "Bailout Bonanza" for the G1 (our 4th iPhone
> GAME).  The good news there is that it took a day for it to get out.
> On the iPhone it took well over a month and required a lobbying effort
> to get Apple to approve the title.
>
> I still believe in Android,  We may have to go with free ad-supported
> titles until this gets worked out.
>
> William Volk
> CEO, PlayScreen
>
> P.S. We're donating 5% of sales for Bailout to the Second Harvest Food
> Bank of San Mateo and Santa Clara counties.
>
> On Mar 30, 5:39 am, "[email protected]"
>
> <[email protected]> wrote:
>
> ..... looking at new releases on Cyrket over the last weekend, I can see
>  - over 100 new apps
>  - around 6 new games
>
> Does this worry anyone else?
>
> Can Android compete in a smartphone marketplace if the games are just
> not there?- Hide quoted text -
>
> - Show quoted text -
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