Ivan, Beauty is in the eye of the beholder. For example, for me, all sudoku games are crap, because I don't like playing sudoku. I don't like playing strategy games either, so any game in this category will be by your definition overpriced, and not worth paying. I love playing Duke Nukem, Quake and Unreal and my wife thinks they're all crap. She loves games with bubbles, jewels, and the like. I don't like them at all. At this moment, you've probably realized that it doesn't matter what you think is good/worth or bad/pricey/not worth.
Like Felipe said, the Market will sort this out by itself, so stop pushing Felipe, it's insulting. If I were him I'd cut you to pieces. Cheers On Wed, Apr 1, 2009 at 8:55 PM, Ivan Soto <[email protected]> wrote: > I know how it is, I was just pointing out that "us" developers must have > some sort of self quality control when releasing applications since Google > is not offering a decent way to show features on the market (no screenshots, > short description). > > With overpriced applications (or applications that simply are not worth > paying) you are just making end users not trust the market. > > > Ivan Soto Fernandez > Web Developer > http://ivansotof.com > > > On Wed, Apr 1, 2009 at 11:26 AM, Felipe (Noa Technologies) > <[email protected]> wrote: >> >> Ivan, >> >> Is really hit or miss. Your either like it or don't like. That is the >> price of an open market. If you want to control the quality of the >> apps in the market then you have to have a close market like what the >> phone operators have had until now. Seriously speaking I don't >> understand what is the issue here. Natural market forces will decide >> who are the winners and who are the loosers. The loosers will fall >> into oblivion while the winners will rise to the top. That is the way >> it has been, it is and will always be in an open market. There will >> always be crap applications in an open market. Even if an application >> or product is great there will still be people that think that the >> application sucks. One example is the iPhone, there are a lot of >> people that hate it and think that it is an inferior product, and yet >> the market has decided to pick it as the winner. >> >> My point is that it is pointless to complain about bad quality apps in >> the market since they will most likely never succeed (if enough people >> also think that the app is bad). >> >> On Apr 1, 12:50 pm, Ivan Soto <[email protected]> wrote: >> > That's true, but I still see this kind of applications to be hurting the >> > market. I've seen a lot of applications released as paid applications >> > hoping >> > to just get a few sales. >> > >> > Ivan Soto Fernandez >> > Web Developerhttp://ivansotof.com >> > >> > On Wed, Apr 1, 2009 at 8:55 AM, Felipe (Noa Technologies) < >> > >> > >> > >> > [email protected]> wrote: >> > >> > > You are entitled to your opinion. The thing that I really disagree is >> > > the part that you say that it is a ripoff. People can return it if >> > > they don't like it so I don't see how I'm ripping people off. >> > >> > > On Apr 1, 10:46 am, Ivan Soto <[email protected]> wrote: >> > > > Sorry to say this, but your game is the kind of applications that is >> > > hurting >> > > > the market. I haven't even tried it but from just reading your >> > > > comments I >> > > > can see that the game wasn't tested enough, the icon doesn't have >> > > > enough >> > > > love, and your last comment >> > >> > > > "This is the first attempt so >> > > > things can only get better from here. Well, time to start working on >> > > > the next game." >> > >> > > > Again, I don't have to see the game to realize that $5 is a ripoff. >> > >> > > > Ivan Soto Fernandez >> > > > Web Developerhttp://ivansotof.com >> > >> > > > On Wed, Apr 1, 2009 at 8:30 AM, Felipe (Noa Technologies) < >> > >> > > > [email protected]> wrote: >> > >> > > > > I'll double check my information to make sure that I'm not >> > > > > including >> > > > > my phone number. >> > > > > Thank you. >> > > > > On Apr 1, 10:24 am, Streets Of Boston <[email protected]> >> > > > > wrote: >> > > > > > Only your web-site, e-mail address and phone-number can show up. >> > > > > > But only if you explicitly provide this info in your app's >> > > > > > publish- >> > > > > > site (http://market.android.com/publish/Home, click on your app >> > > > > > and >> > > > > > check your 'Contact Info' section). >> > >> > > > > > On Apr 1, 2:05 am, "Felipe (Noa Technologies)" >> > > > > > <[email protected] >> > >> > > > > > wrote: >> > >> > > > > > > Hello All, >> > >> > > > > > > I checked cyrket and cannot see any of my personal information >> > > there >> > > > > > > which is good. >> > > > > > > Does the personal mail address of developers show up in the >> > > > > > > android >> > > > > > > market? If so, does anybody know how to prevent that? >> > >> > > > > > > On Mar 31, 4:30 pm, "Felipe (Noa Technologies)" < >> > > [email protected]> >> > > > > > > wrote: >> > >> > > > > > > > I can run it in my own developer phone. I had not tested it >> > > > > > > > on a >> > > G1. >> > >> > > > > > > > On Mar 31, 4:27 pm, Streets Of Boston >> > > > > > > > <[email protected]> >> > > > > wrote: >> > >> > > > > > > > > What do you mean by >> > > > > > > > > "I assume she was able to get it running. That is the >> > > > > > > > > thing >> > > that >> > > > > I >> > > > > > > > > was worried the most" ? >> > >> > > > > > > > > You don't know if your app can be started/ran by >> > > > > > > > > customers? >> > >> > > > > > > > > On Mar 31, 4:21 pm, "Felipe (Noa Technologies)" < >> > > > > [email protected]> >> > > > > > > > > wrote: >> > >> > > > > > > > > > Thanks. I can see Melisa's comment. Ho well. She can >> > > > > > > > > > always >> > > > > return it. >> > >> > > > > > > > > > On Mar 31, 4:18 pm, Peli <[email protected]> >> > > > > > > > > > wrote: >> > >> > > > > > > > > > > It seems to appear here: >> > > > >> > > > > >http://www.cyrket.com/package/com.noatechnologies.android.polybreaker3d >> > >> > > > > > > > > > > Peli >> > >> > > > > > > > > > > On Mar 31, 10:01 pm, "Felipe (Noa Technologies)" >> > >> > > > > > > > > > > <[email protected]> wrote: >> > > > > > > > > > > > Hello, >> > >> > > > > > > > > > > > I've just published a paid game called PolyBreaker3D >> > > about an >> > > > > hour >> > > > > > > > > > > > ago. Unfortunately because I have a developer phone >> > > > > > > > > > > > and >> > > > > because I >> > > > > > > > > > > > decided to protect it I cannot verify whether it can >> > > > > > > > > > > > bee >> > > seen >> > > > > in the >> > > > > > > > > > > > market. Does anybody know what is the turnaround for >> > > this. >> > > > > Can >> > > > > > > > > > > > somebody with a G1 do a quick check to see if my >> > > > > > > > > > > > game >> > > shows >> > > > > up in the >> > > > > > > > > > > > market? >> > >> > > > > > > > > > > > Thanks a lot! >> > >> > > > > > > > > > > > Felipe- Hide quoted text - >> > >> > > > > > > > > > > - Show quoted text -- Hide quoted text - >> > >> > > > > > > > > > - Show quoted text -- Hide quoted text - >> > >> > > > > > > > > - Show quoted text -- Hide quoted text - >> > >> > > > > > > > - Show quoted text -- Hide quoted text - >> > >> > > > > > > - Show quoted text -- Hide quoted text - >> > >> > > > > > - Show quoted text -- Hide quoted text - >> > >> > > > - Show quoted text -- Hide quoted text - >> > >> > - Show quoted text - >> > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. 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