>>Plus, you have to account for the fact that this is the best he can do >>(I hope not, even though I haven't seen the game at all).
I also hope not! It is really more of learning all the basic skills. If you go for perfection on your first game you will just get frustrated if you've never done it before, specially if it is opengl. As I said, lets move on to the next game. On Apr 1, 3:06 pm, "Felipe (Noa Technologies)" <[email protected]> wrote: > I'm not offended. Is better than getting no feedback. As I said, you > either like it or don't like it. > I think you made your point a long time ago and you are really > preaching to the choir at this point. > > On Apr 1, 2:51 pm, Ivan Soto <[email protected]> wrote: > > > > > I wasn't talking talking about what you or consumers like in terms of genre, > > I was talking about quality. Plain, simple quality. > > > I don't like sudoku (I actually hate it) but I can easily tell which > > developer took more than 2 minutes to create the graphics, or who has decent > > preferences screen, or which one is far more polished. I hope you get the > > point now. > > > Sorry if I offended you Felipe, but you should be prepared to get even worse > > feedback than mine. > > > Ivan Soto Fernandez > > Web Developerhttp://ivansotof.com > > > On Wed, Apr 1, 2009 at 12:39 PM, Stoyan Damov <[email protected]>wrote: > > > > Ivan, > > > > Beauty is in the eye of the beholder. > > > For example, for me, all sudoku games are crap, because I don't like > > > playing sudoku. > > > I don't like playing strategy games either, so any game in this > > > category will be by your definition overpriced, and not worth paying. > > > I love playing Duke Nukem, Quake and Unreal and my wife thinks they're > > > all crap. She loves games with bubbles, jewels, and the like. I don't > > > like them at all. > > > At this moment, you've probably realized that it doesn't matter what > > > you think is good/worth or bad/pricey/not worth. > > > > Like Felipe said, the Market will sort this out by itself, so stop > > > pushing Felipe, it's insulting. > > > If I were him I'd cut you to pieces. > > > > Cheers > > > > On Wed, Apr 1, 2009 at 8:55 PM, Ivan Soto <[email protected]> wrote: > > > > I know how it is, I was just pointing out that "us" developers must have > > > > some sort of self quality control when releasing applications since > > > Google > > > > is not offering a decent way to show features on the market (no > > > screenshots, > > > > short description). > > > > > With overpriced applications (or applications that simply are not worth > > > > paying) you are just making end users not trust the market. > > > > > Ivan Soto Fernandez > > > > Web Developer > > > >http://ivansotof.com > > > > > On Wed, Apr 1, 2009 at 11:26 AM, Felipe (Noa Technologies) > > > > <[email protected]> wrote: > > > > >> Ivan, > > > > >> Is really hit or miss. Your either like it or don't like. That is the > > > >> price of an open market. If you want to control the quality of the > > > >> apps in the market then you have to have a close market like what the > > > >> phone operators have had until now. Seriously speaking I don't > > > >> understand what is the issue here. Natural market forces will decide > > > >> who are the winners and who are the loosers. The loosers will fall > > > >> into oblivion while the winners will rise to the top. That is the way > > > >> it has been, it is and will always be in an open market. There will > > > >> always be crap applications in an open market. Even if an application > > > >> or product is great there will still be people that think that the > > > >> application sucks. One example is the iPhone, there are a lot of > > > >> people that hate it and think that it is an inferior product, and yet > > > >> the market has decided to pick it as the winner. > > > > >> My point is that it is pointless to complain about bad quality apps in > > > >> the market since they will most likely never succeed (if enough people > > > >> also think that the app is bad). > > > > >> On Apr 1, 12:50 pm, Ivan Soto <[email protected]> wrote: > > > >> > That's true, but I still see this kind of applications to be hurting > > > the > > > >> > market. I've seen a lot of applications released as paid applications > > > >> > hoping > > > >> > to just get a few sales. > > > > >> > Ivan Soto Fernandez > > > >> > Web Developerhttp://ivansotof.com > > > > >> > On Wed, Apr 1, 2009 at 8:55 AM, Felipe (Noa Technologies) < > > > > >> > [email protected]> wrote: > > > > >> > > You are entitled to your opinion. The thing that I really disagree > > > is > > > >> > > the part that you say that it is a ripoff. People can return it if > > > >> > > they don't like it so I don't see how I'm ripping people off. > > > > >> > > On Apr 1, 10:46 am, Ivan Soto <[email protected]> wrote: > > > >> > > > Sorry to say this, but your game is the kind of applications that > > > is > > > >> > > hurting > > > >> > > > the market. I haven't even tried it but from just reading your > > > >> > > > comments I > > > >> > > > can see that the game wasn't tested enough, the icon doesn't have > > > >> > > > enough > > > >> > > > love, and your last comment > > > > >> > > > "This is the first attempt so > > > >> > > > things can only get better from here. Well, time to start working > > > on > > > >> > > > the next game." > > > > >> > > > Again, I don't have to see the game to realize that $5 is a > > > ripoff. > > > > >> > > > Ivan Soto Fernandez > > > >> > > > Web Developerhttp://ivansotof.com > > > > >> > > > On Wed, Apr 1, 2009 at 8:30 AM, Felipe (Noa Technologies) < > > > > >> > > > [email protected]> wrote: > > > > >> > > > > I'll double check my information to make sure that I'm not > > > >> > > > > including > > > >> > > > > my phone number. > > > >> > > > > Thank you. > > > >> > > > > On Apr 1, 10:24 am, Streets Of Boston <[email protected]> > > > >> > > > > wrote: > > > >> > > > > > Only your web-site, e-mail address and phone-number can show > > > up. > > > >> > > > > > But only if you explicitly provide this info in your app's > > > >> > > > > > publish- > > > >> > > > > > site (http://market.android.com/publish/Home, click on your > > > app > > > >> > > > > > and > > > >> > > > > > check your 'Contact Info' section). > > > > >> > > > > > On Apr 1, 2:05 am, "Felipe (Noa Technologies)" > > > >> > > > > > <[email protected] > > > > >> > > > > > wrote: > > > > >> > > > > > > Hello All, > > > > >> > > > > > > I checked cyrket and cannot see any of my personal > > > information > > > >> > > there > > > >> > > > > > > which is good. > > > >> > > > > > > Does the personal mail address of developers show up in the > > > >> > > > > > > android > > > >> > > > > > > market? If so, does anybody know how to prevent that? > > > > >> > > > > > > On Mar 31, 4:30 pm, "Felipe (Noa Technologies)" < > > > >> > > [email protected]> > > > >> > > > > > > wrote: > > > > >> > > > > > > > I can run it in my own developer phone. I had not tested > > > it > > > >> > > > > > > > on a > > > >> > > G1. > > > > >> > > > > > > > On Mar 31, 4:27 pm, Streets Of Boston > > > >> > > > > > > > <[email protected]> > > > >> > > > > wrote: > > > > >> > > > > > > > > What do you mean by > > > >> > > > > > > > > "I assume she was able to get it running. That is the > > > >> > > > > > > > > thing > > > >> > > that > > > >> > > > > I > > > >> > > > > > > > > was worried the most" ? > > > > >> > > > > > > > > You don't know if your app can be started/ran by > > > >> > > > > > > > > customers? > > > > >> > > > > > > > > On Mar 31, 4:21 pm, "Felipe (Noa Technologies)" < > > > >> > > > > [email protected]> > > > >> > > > > > > > > wrote: > > > > >> > > > > > > > > > Thanks. I can see Melisa's comment. Ho well. She can > > > >> > > > > > > > > > always > > > >> > > > > return it. > > > > >> > > > > > > > > > On Mar 31, 4:18 pm, Peli <[email protected]> > > > >> > > > > > > > > > wrote: > > > > >> > > > > > > > > > > It seems to appear here: > > > >http://www.cyrket.com/package/com.noatechnologies.android.polybreaker3d > > > > >> > > > > > > > > > > Peli > > > > >> > > > > > > > > > > On Mar 31, 10:01 pm, "Felipe (Noa Technologies)" > > > > >> > > > > > > > > > > <[email protected]> wrote: > > > >> > > > > > > > > > > > Hello, > > > > >> > > > > > > > > > > > I've just published a paid game called > > > PolyBreaker3D > > > >> > > about an > > > >> > > > > hour > > > >> > > > > > > > > > > > ago. Unfortunately because I have a developer > > > phone > > > >> > > > > > > > > > > > and > > > >> > > > > because I > > > >> > > > > > > > > > > > decided to protect it I cannot verify whether it > > > can > > > >> > > > > > > > > > > > bee > > > >> > > seen > > > >> > > > > in the > > > >> > > > > > > > > > > > market. Does anybody know what is the turnaround > > > for > > > >> > > this. > > > >> > > > > Can > > > >> > > > > > > > > > > > somebody with a G1 do a quick check to see if my > > > >> > > > > > > > > > > > game > > > >> > > shows > > > >> > > > > up in the > > > >> > > > > > > > > > > > market? > > > > >> > > > > > > > > > > > Thanks a lot! > > > > >> > > > > > > > > > > > Felipe- Hide quoted text - > > > > >> > > > > > > > > > > - Show quoted text -- Hide quoted text - > > > > >> > > > > > > > > > - Show quoted text -- Hide quoted text - > > > > >> > > > > > > > > - Show quoted text -- Hide quoted text - > > > > >> > > > > > > > - Show quoted text -- Hide quoted text - > > > > >> > > > > > > - Show quoted text -- Hide quoted text - > > > > >> > > > > > - Show quoted text -- Hide quoted text - > > > > >> > > > - Show quoted text -- Hide quoted text - > > > > >> > - Show quoted text -- Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. 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