On Mon, May 18, 2009 at 9:42 PM, Raphael <[email protected]> wrote: > Lots of people have issues with 64-bit platforms. None of the tools > are ready for it, and if your system accepts 32-bit binaries you're > fine. Plenty of people have made this to work, one way or another.
I'm running Ubuntu 9.04 64bit, I've done nothing to make it support 32bit binaries and the whole SDK runs flawlessly on my machine. That includes the emulator, SDK tools, ADT plugin in vanilla Eclipse Ganymede and building against 64bit OpenJDK 6 (from the repositories). The last time I checked whether 64bit Ubuntu was 32bit binary compatible out-of-the-box was a few releases ago and it definitely wasn't, but perhaps things have changed since. Again, I'm not arguing, just sharing my experiences in case others who run 64bit systems read this thread. > However the original poster wanted an "easy solution" so I was trying > to not complicate things. Fair enough. Dan, you should use 32bit unless you are happy to risk running into potential issues. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
