Thanks disconnect, I didn't think to check the ELF headers, although I was fairly certain that the SDK I downloaded was 32bit anyway. It does confirm that I'm running the 32bit binaries in an unmodified 64bit Ubuntu environment.
On Tue, May 19, 2009 at 12:43 PM, Disconnect <[email protected]> wrote: > "file {sdk}/tools/emulator" will reveal that you are running a bunch of > 32-bit binaries. > > On Tue, May 19, 2009 at 7:27 AM, Sean Hodges <[email protected]> > wrote: >> >> On Mon, May 18, 2009 at 9:42 PM, Raphael <[email protected]> wrote: >> > Lots of people have issues with 64-bit platforms. None of the tools >> > are ready for it, and if your system accepts 32-bit binaries you're >> > fine. Plenty of people have made this to work, one way or another. >> >> I'm running Ubuntu 9.04 64bit, I've done nothing to make it support >> 32bit binaries and the whole SDK runs flawlessly on my machine. That >> includes the emulator, SDK tools, ADT plugin in vanilla Eclipse >> Ganymede and building against 64bit OpenJDK 6 (from the repositories). >> The last time I checked whether 64bit Ubuntu was 32bit binary >> compatible out-of-the-box was a few releases ago and it definitely >> wasn't, but perhaps things have changed since. >> >> Again, I'm not arguing, just sharing my experiences in case others who >> run 64bit systems read this thread. >> >> > However the original poster wanted an "easy solution" so I was trying >> > to not complicate things. >> >> Fair enough. Dan, you should use 32bit unless you are happy to risk >> running into potential issues. >> >> > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
