Thanks disconnect, I didn't think to check the ELF headers, although I
was fairly certain that the SDK I downloaded was 32bit anyway. It does
confirm that I'm running the 32bit binaries in an unmodified 64bit
Ubuntu environment.

On Tue, May 19, 2009 at 12:43 PM, Disconnect <[email protected]> wrote:
> "file {sdk}/tools/emulator" will reveal that you are running a bunch of
> 32-bit binaries.
>
> On Tue, May 19, 2009 at 7:27 AM, Sean Hodges <[email protected]>
> wrote:
>>
>> On Mon, May 18, 2009 at 9:42 PM, Raphael <[email protected]> wrote:
>> > Lots of people have issues with 64-bit platforms. None of the tools
>> > are ready for it, and if your system accepts 32-bit binaries you're
>> > fine. Plenty of people have made this to work, one way or another.
>>
>> I'm running Ubuntu 9.04 64bit, I've done nothing to make it support
>> 32bit binaries and the whole SDK runs flawlessly on my machine. That
>> includes the emulator, SDK tools, ADT plugin in vanilla Eclipse
>> Ganymede and building against 64bit OpenJDK 6 (from the repositories).
>> The last time I checked whether 64bit Ubuntu was 32bit binary
>> compatible out-of-the-box was a few releases ago and it definitely
>> wasn't, but perhaps things have changed since.
>>
>> Again, I'm not arguing, just sharing my experiences in case others who
>> run 64bit systems read this thread.
>>
>> > However the original poster wanted an "easy solution" so I was trying
>> > to not complicate things.
>>
>> Fair enough. Dan, you should use 32bit unless you are happy to risk
>> running into potential issues.
>>
>>
>
>
> >
>

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