Curious to see your game.

On May 29, 2009, at 12:14 PM, Sundog <[email protected]> wrote:


And by the way, Dev Team, thanks for the GLU functions. Apple doesn't
have that yet, had to roll my own.

On May 29, 10:08 am, Sundog <[email protected]> wrote:
When is an app/game just too darn big to download? This isn't an issue
on That Other Phone, but suddenly I have a choice to make... my nearly-
finished OpenGL (where are all the others?!?) game could benefit from
adding some higher-resolution textures but that will raise the
download size a couple of meg.

So there's a tradeoff here that I don't have to make on the Other
Phone (I'm developing both versions simultaneously). This isn't to
rant about that, but to simply ask:

When you're downloading a game/app, what's your limit that makes you
say "Too big, skip it"?




      

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