Curious to see your game.
On May 29, 2009, at 12:14 PM, Sundog <[email protected]> wrote: And by the way, Dev Team, thanks for the GLU functions. Apple doesn't have that yet, had to roll my own. On May 29, 10:08 am, Sundog <[email protected]> wrote: When is an app/game just too darn big to download? This isn't an issue on That Other Phone, but suddenly I have a choice to make... my nearly- finished OpenGL (where are all the others?!?) game could benefit from adding some higher-resolution textures but that will raise the download size a couple of meg. So there's a tradeoff here that I don't have to make on the Other Phone (I'm developing both versions simultaneously). This isn't to rant about that, but to simply ask: When you're downloading a game/app, what's your limit that makes you say "Too big, skip it"? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
