yea let's have a copy. I'll tell you if it fits :-) Incognito wrote: > Curious to see your game. > > On May 29, 2009, at 12:14 PM, Sundog <[email protected]> wrote: > > > And by the way, Dev Team, thanks for the GLU functions. Apple doesn't > have that yet, had to roll my own. > > On May 29, 10:08 am, Sundog <[email protected]> wrote: > When is an app/game just too darn big to download? This isn't an issue > on That Other Phone, but suddenly I have a choice to make... my nearly- > finished OpenGL (where are all the others?!?) game could benefit from > adding some higher-resolution textures but that will raise the > download size a couple of meg. > > So there's a tradeoff here that I don't have to make on the Other > Phone (I'm developing both versions simultaneously). This isn't to > rant about that, but to simply ask: > > When you're downloading a game/app, what's your limit that makes you > say "Too big, skip it"? > > > > > > > > > >
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