yea let's have a copy.  I'll tell you if it fits  :-)

Incognito wrote:
> Curious to see your game.
>
> On May 29, 2009, at 12:14 PM, Sundog <[email protected]> wrote:
>
>
> And by the way, Dev Team, thanks for the GLU functions. Apple doesn't
> have that yet, had to roll my own.
>
> On May 29, 10:08 am, Sundog <[email protected]> wrote:
> When is an app/game just too darn big to download? This isn't an issue
> on That Other Phone, but suddenly I have a choice to make... my nearly-
> finished OpenGL (where are all the others?!?) game could benefit from
> adding some higher-resolution textures but that will raise the
> download size a couple of meg.
>
> So there's a tradeoff here that I don't have to make on the Other
> Phone (I'm developing both versions simultaneously). This isn't to
> rant about that, but to simply ask:
>
> When you're downloading a game/app, what's your limit that makes you
> say "Too big, skip it"?
>
>
>
>
>       
>
> >
>
>   

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