Back in College we had a project for J2ME, pretty similar to what you want
to do. From a student perspective it was a lot of fun, but I can remember
that it really made a difference, once we were able to install it on the
phones. That really made it better. So try to get the ADP1 or some used G1,
MyTouch3G (Dream or Magic), they are all good for the kind of developement
you want to do, with the ADP probably being the most expensive option.
These phones should not be simlocked. You will need to insert a sim when you
first start it(or do the trick via wifi if possible) to set up the google
account. If i remember correct, it was only mandatory in the first versions
of the G1 to actually have a google account. After that is done, you can
take the sim card out, and do everything without it.

Toby

On Thu, Oct 22, 2009 at 4:06 AM, Felipemnoa <[email protected]> wrote:

>
> You really don't need the devices. The emulator should be more than enough.
>  But if you have the money just buy the android developer phone in the
> android market software.
>
> On Oct 21, 2009, at 10:00 PM, gjs <[email protected]> wrote:
>
>
> Hi,
>
> A suitable virtual phone test lab might also be useful, rather than
> procuring real devices, eg -
>
>
> http://developer.motorola.com/docstools/library/Testing_Your_Application_With_the_Virtual_Developer_Lab/
>
> http://www.deviceanywhere.com/motodev/welcome.htm
>
> Regards
>
> On Oct 21, 12:39 pm, Kevbo <[email protected]> wrote:
> My wife is a high school Computer Science teacher.  She's working on
> revising her curriculum, and she has room for an "advanced topics"
> class.  We'd like to do something interesting.
>
> The kids in the class will be post a semester or two of Java.  We
> might do a bit of time with SQL, and some simple web pages...but
> looking forward, it occurred to us that it might be interesting to try
> some programming of a new embedded platform.
>
> I've played with the Android SDK, and I think the ease of use, and the
> availability of the emulator, would make it perfect.  The school could
> buy just a couple pieces of Android hardware, the kids could develop
> on the emulator, and upload to the hardware when they're ready.
>
> Has anyone done this?  Any thoughts/suggestions?
>
> What would a good piece of hardware to get be?  Suggested hardware
> doesn't have to be immediately available, because this won't happen
> until next fall (although her purchase cycle is in the first quarter
> of 2010).
>
> We actually don't really need phone capability (in fact, that might
> actually be a liability).  A device that would only do phone with a
> sim card, that we could use without a sim, would work just fine.
>
> I've found stuff like the Creative Zii...are there other units that
> would work well for this?
>
> It sounds like we can use any old Android install to run our own apps
> in the sandbox, right?  We won't be targeting hardware or OS hacks or
> anything like that...do some carriers lock the phones down to apps
> that they've signed?
>
> Thanks for any input.  I'd like to think that someone, somewhere,
> might actually be interested in seeing a class like this run: get kids
> interested in this early.  Android seems to be the easiest platform to
> set something like this up in.  (I looked at others, but nobody seems
> to have an emulator that's as easy to set up.)
>
> Kevin
>
>
>
>
>
>
> >
>

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