Thanks all for the suggestions.

I realize we could do it all with emulators, but we feel the same way
that Tobias does: these kids will _really_ get a kick out of it to see
their software actually running on a device.

We don't plan on buying a classroom's worth of devices, just a couple,
so that there can be an end result.

Thanks for the suggestions on hardware.  I'll poke around.

Kevin

On Oct 22, 2:52 am, Tobias Eisentraeger <[email protected]>
wrote:
> Back in College we had a project for J2ME, pretty similar to what you want
> to do. From a student perspective it was a lot of fun, but I can remember
> that it really made a difference, once we were able to install it on the
> phones. That really made it better. So try to get the ADP1 or some used G1,
> MyTouch3G (Dream or Magic), they are all good for the kind of developement
> you want to do, with the ADP probably being the most expensive option.
> These phones should not be simlocked. You will need to insert a sim when you
> first start it(or do the trick via wifi if possible) to set up the google
> account. If i remember correct, it was only mandatory in the first versions
> of the G1 to actually have a google account. After that is done, you can
> take the sim card out, and do everything without it.
>
> Toby
>
> On Thu, Oct 22, 2009 at 4:06 AM, Felipemnoa <[email protected]> wrote:
>
> > You really don't need the devices. The emulator should be more than enough.
> >  But if you have the money just buy the android developer phone in the
> > android market software.
>
> > On Oct 21, 2009, at 10:00 PM, gjs <[email protected]> wrote:
>
> > Hi,
>
> > A suitable virtual phone test lab might also be useful, rather than
> > procuring real devices, eg -
>
> >http://developer.motorola.com/docstools/library/Testing_Your_Applicat...
>
> >http://www.deviceanywhere.com/motodev/welcome.htm
>
> > Regards
>
> > On Oct 21, 12:39 pm, Kevbo <[email protected]> wrote:
> > My wife is a high school Computer Science teacher.  She's working on
> > revising her curriculum, and she has room for an "advanced topics"
> > class.  We'd like to do something interesting.
>
> > The kids in the class will be post a semester or two of Java.  We
> > might do a bit of time with SQL, and some simple web pages...but
> > looking forward, it occurred to us that it might be interesting to try
> > some programming of a new embedded platform.
>
> > I've played with the Android SDK, and I think the ease of use, and the
> > availability of the emulator, would make it perfect.  The school could
> > buy just a couple pieces of Android hardware, the kids could develop
> > on the emulator, and upload to the hardware when they're ready.
>
> > Has anyone done this?  Any thoughts/suggestions?
>
> > What would a good piece of hardware to get be?  Suggested hardware
> > doesn't have to be immediately available, because this won't happen
> > until next fall (although her purchase cycle is in the first quarter
> > of 2010).
>
> > We actually don't really need phone capability (in fact, that might
> > actually be a liability).  A device that would only do phone with a
> > sim card, that we could use without a sim, would work just fine.
>
> > I've found stuff like the Creative Zii...are there other units that
> > would work well for this?
>
> > It sounds like we can use any old Android install to run our own apps
> > in the sandbox, right?  We won't be targeting hardware or OS hacks or
> > anything like that...do some carriers lock the phones down to apps
> > that they've signed?
>
> > Thanks for any input.  I'd like to think that someone, somewhere,
> > might actually be interested in seeing a class like this run: get kids
> > interested in this early.  Android seems to be the easiest platform to
> > set something like this up in.  (I looked at others, but nobody seems
> > to have an emulator that's as easy to set up.)
>
> > Kevin
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