Slick, thanks!

Kevin

On Oct 23, 6:42 am, "Eric Wong (hdmp4.com)" <[email protected]>
wrote:
> My list might help you to pick a Android 
> unithttp://spreadsheets.google.com/pub?key=rdm8c2ZfSDKd5l-dVy4SrnA&output...
>
> Cheers
> Eric
>
> On Oct 23, 2:44 am, Steve <[email protected]> wrote:
>
> > There will be plenty of used G1 / Dev Phones on the market by next
> > fall, so getting some cheap devices by then should not be a problem.
>
> > And who knows, maybe some of your students will already have an
> > Android phone!
>
> > On Oct 22, 7:58 am, Kevbo <[email protected]> wrote:
>
> > > Thanks all for the suggestions.
>
> > > I realize we could do it all with emulators, but we feel the same way
> > > that Tobias does: these kids will _really_ get a kick out of it to see
> > > their software actually running on a device.
>
> > > We don't plan on buying a classroom's worth of devices, just a couple,
> > > so that there can be an end result.
>
> > > Thanks for the suggestions on hardware.  I'll poke around.
>
> > > Kevin
>
> > > On Oct 22, 2:52 am, Tobias Eisentraeger <[email protected]>
> > > wrote:
>
> > > > Back in College we had a project for J2ME, pretty similar to what you 
> > > > want
> > > > to do. From a student perspective it was a lot of fun, but I can 
> > > > remember
> > > > that it really made a difference, once we were able to install it on the
> > > > phones. That really made it better. So try to get the ADP1 or some used 
> > > > G1,
> > > > MyTouch3G (Dream or Magic), they are all good for the kind of 
> > > > developement
> > > > you want to do, with the ADP probably being the most expensive option.
> > > > These phones should not be simlocked. You will need to insert a sim 
> > > > when you
> > > > first start it(or do the trick via wifi if possible) to set up the 
> > > > google
> > > > account. If i remember correct, it was only mandatory in the first 
> > > > versions
> > > > of the G1 to actually have a google account. After that is done, you can
> > > > take the sim card out, and do everything without it.
>
> > > > Toby
>
> > > > On Thu, Oct 22, 2009 at 4:06 AM, Felipemnoa <[email protected]> 
> > > > wrote:
>
> > > > > You really don't need the devices. The emulator should be more than 
> > > > > enough.
> > > > >  But if you have the money just buy the android developer phone in the
> > > > > android market software.
>
> > > > > On Oct 21, 2009, at 10:00 PM, gjs <[email protected]> wrote:
>
> > > > > Hi,
>
> > > > > A suitable virtual phone test lab might also be useful, rather than
> > > > > procuring real devices, eg -
>
> > > > >http://developer.motorola.com/docstools/library/Testing_Your_Applicat...
>
> > > > >http://www.deviceanywhere.com/motodev/welcome.htm
>
> > > > > Regards
>
> > > > > On Oct 21, 12:39 pm, Kevbo <[email protected]> wrote:
> > > > > My wife is a high school Computer Science teacher.  She's working on
> > > > > revising her curriculum, and she has room for an "advanced topics"
> > > > > class.  We'd like to do something interesting.
>
> > > > > The kids in the class will be post a semester or two of Java.  We
> > > > > might do a bit of time with SQL, and some simple web pages...but
> > > > > looking forward, it occurred to us that it might be interesting to try
> > > > > some programming of a new embedded platform.
>
> > > > > I've played with the Android SDK, and I think the ease of use, and the
> > > > > availability of the emulator, would make it perfect.  The school could
> > > > > buy just a couple pieces of Android hardware, the kids could develop
> > > > > on the emulator, and upload to the hardware when they're ready.
>
> > > > > Has anyone done this?  Any thoughts/suggestions?
>
> > > > > What would a good piece of hardware to get be?  Suggested hardware
> > > > > doesn't have to be immediately available, because this won't happen
> > > > > until next fall (although her purchase cycle is in the first quarter
> > > > > of 2010).
>
> > > > > We actually don't really need phone capability (in fact, that might
> > > > > actually be a liability).  A device that would only do phone with a
> > > > > sim card, that we could use without a sim, would work just fine.
>
> > > > > I've found stuff like the Creative Zii...are there other units that
> > > > > would work well for this?
>
> > > > > It sounds like we can use any old Android install to run our own apps
> > > > > in the sandbox, right?  We won't be targeting hardware or OS hacks or
> > > > > anything like that...do some carriers lock the phones down to apps
> > > > > that they've signed?
>
> > > > > Thanks for any input.  I'd like to think that someone, somewhere,
> > > > > might actually be interested in seeing a class like this run: get kids
> > > > > interested in this early.  Android seems to be the easiest platform to
> > > > > set something like this up in.  (I looked at others, but nobody seems
> > > > > to have an emulator that's as easy to set up.)
>
> > > > > Kevin
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